Bestiary & Monsterssource backed9 minute read

Ghulosh

Ghulosh is a TFS 1.6 creature profile with 300,000 health, 45,000 experience, 5 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
300,000
Experience
45,000
Speed
500
Race
blood
Attacks
5
Loot entries
22
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Ghulosh encounter

Ghulosh tells its story in pressure and reward: 300,000 health to overcome, 45,000 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 2000 to read before the first pull.

Ghulosh's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Holy, while Energy, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

crystal coin has the strongest configured loot roll on Ghulosh's TFS table at 100.00%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ghulosh statistics and identity

Ghulosh is defined with 300,000 maximum health, 45,000 base experience, and speed 500 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Ghulosh core statistics
StatisticValueInterpretation
Maximum health300,000Configured health pool
Base experience45,000Award before external multipliers
Speed500Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Holy in this profile. Positive element modifiers reduce incoming Energy, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ghulosh behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Ghulosh has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ghulosh configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1000Adjacent or script-definedNo extra XML effect attribute
Death12% per 2 seconds900-15008Area Effect: mortarea
Death12% per 2 seconds210-6008Area Effect: mortarea
Death12% per 2 seconds210-6007Area Effect: mortarea
Lifedrain12% per 2 seconds1500-20007Area Effect: redspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ghulosh defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy5%Resistance
Earth-5%Vulnerability
Ice20%Resistance
Holy-5%Vulnerability
Death10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Ghulosh contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ghulosh loot
ItemItem IDBase chanceMaximum count
crystal coin2160100.00%7
demon horn5954100.00%1
platinum coin2152100.00%39
stone skin amulet2197100.00%1
supreme health potion26031100.00%8
bullseye potion744350.00%1
butcher's axe741250.00%1
dreaded cleaver741950.00%1
giant emerald3271650.00%1
gold token2537750.00%4
green gem215550.00%1
mastermind potion744050.00%2
mercenary sword738650.00%1
onyx chip2484950.00%12
red gem215650.00%1
silver token2517250.00%6
slightly rusted helmet982250.00%1
small amethyst215050.00%12
small diamond214550.00%12
spellbook of lost souls890350.00%1
ultimate mana potion2602950.00%8
ultimate spirit potion2603050.00%4

Hunting plan and server verification

A safe hunting recommendation for Ghulosh must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

GhuloshTFS 1.6 monstersblood