At a glance
Quick facts
- Classification
- General items
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 7443
- Defined attributes
- 3
- TFS loot sources
- 23
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Bullseye potion in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Bullseye potion, the second story begins with item ID 7443, 1 source definition, and Description, Supply, and Weight.
Bullseye potion belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.
Duke Krule is the clearest configured acquisition lead for Bullseye potion in this profile, with a base roll of 100.00% and a maximum stack of 11. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Bullseye potion identity and identifiers
Bullseye potion appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 7443 | a | Description: Drinking this potion increases temporarily your distance skill while decreasing your defense.; Weight: 2.00 oz (200 source units); Supply: Yes |
Attributes and mechanical meaning
Bullseye potion is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Description | Drinking this potion increases temporarily your distance skill while decreasing your defense. | Defined on 1 source entry |
| Supply | Yes | Defined on 1 source entry |
| Weight | 2.00 oz (200 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Bullseye potion is referenced by 23 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Duke Krule | 100.00% | 11 | 100000/100,000 |
| Razzagorn | 100.00% | 1 | 100000/100,000 |
| Mazzinor | 66.67% | 1 | 66667/100,000 |
| The Enraged Thorn Knight | 51.39% | 1 | 51389/100,000 |
| Ghulosh | 50.00% | 1 | 50000/100,000 |
| Madareth | 37.04% | 1 | 37037/100,000 |
| Zushuka | 35.00% | 1 | 35000/100,000 |
| Lord Azaram | 34.55% | 10 | 34545/100,000 |
| Sir Baeloc | 22.67% | 10 | 22667/100,000 |
| Scarlett Etzel | 21.74% | 19 | 21739/100,000 |
| Reflection Of A Mage | 20.00% | 1 | 20000/100,000 |
| The Scourge Of Oblivion | 18.92% | 19 | 18919/100,000 |
| Earl Osam | 18.09% | 10 | 18085/100,000 |
| Count Vlarkorth | 17.14% | 10 | 17143/100,000 |
| King Zelos | 15.93% | 10 | 15934/100,000 |
| Raging Mage | 6.51% | 2 | 6509/100,000 |
| Yakchal | 1.50% | 1 | 1500/100,000 |
| Minotaur Amazon | 0.845% | 1 | 845/100,000 |
| Shaburak Prince | 0.714% | 1 | 714/100,000 |
| Shaburak Demon | 0.628% | 1 | 628/100,000 |
| Elder Forest Fury | 0.432% | 1 | 432/100,000 |
| Shaburak Lord | 0.400% | 1 | 400/100,000 |
| Haunted Treeling | 0.103% | 1 | 103/100,000 |
Progression, use, and comparison
Evaluate Bullseye potion against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Bullseye potion into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bullseye potion behavior.
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