Bestiary & Monsterssource backed9 minute read

Grand Mother Foulscale

Grand Mother Foulscale is a TFS 1.6 creature profile with 1,850 health, 1,400 experience, 3 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,850
Experience
1,400
Speed
180
Race
blood
Attacks
3
Loot entries
13
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Grand Mother Foulscale encounter

Before a player meets Grand Mother Foulscale on the map, the source profile already sketches the encounter: 1,850 health, 1,400 experience, 3 configured attack entries and a largest raw XML bound of 170, and 1 summon rule entry.

Grand Mother Foulscale's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Earth and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

green dragon leather has the strongest configured loot roll on Grand Mother Foulscale's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Grand Mother Foulscale statistics and identity

Grand Mother Foulscale is defined with 1,850 maximum health, 1,400 base experience, and speed 180 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Grand Mother Foulscale core statistics
StatisticValueInterpretation
Maximum health1,850Configured health pool
Base experience1,400Award before external multipliers
Speed180Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Grand Mother Foulscale is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 400 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Earth, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Grand Mother Foulscale behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth400
IsbossYes
Grand Mother Foulscale summon rules
SummonChanceIntervalLimit
dragon hatchling40%4 secondsDefinition-wide limit

Attack cycle and combat pressure

Grand Mother Foulscale has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Grand Mother Foulscale configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-170Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds45-857Shoot Effect: fire; Area Effect: firearea
Fire8% per 2 seconds90-1508Area Effect: firearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Grand Mother Foulscale defensive profile
Defense layerValueMeaning
Armor27Base defense profile
Earth80%Resistance
Energy20%Resistance
Ice-10%Vulnerability
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Grand Mother Foulscale contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Grand Mother Foulscale loot
ItemItem IDBase chanceMaximum count
green dragon leather5877100.00%1
green dragon scale5920100.00%1
gold coin214886.49%97
dragon ham267232.43%1
double axe238716.22%1
plate legs264716.22%1
dragon hammer243413.51%1
crossbow24558.11%1
burst arrow25465.41%7
dragon shield25165.41%1
steel helmet33515.41%1
broadsword24132.70%1
dragonbone staff74302.70%1

Hunting plan and server verification

A safe hunting recommendation for Grand Mother Foulscale must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Grand Mother FoulscaleTFS 1.6 monstersblood