Equipment & Itemssource backed6 minute read

Burst arrow

Burst arrow is documented as weapons across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
2 across 2 XML definitions
Item ID reference
2546, 24775
Defined attributes
8
TFS loot sources
7
Official loot mentions
2
Source profile
TFS 1.6

Burst arrow in the hands of a player

The useful question about Burst arrow is not merely "what is its ID?" The registry answers with 2 identifiers beginning with 2546, then adds Ammo Type, Attack, Max Hit Chance, Shoot Type, and Slot Type and a weapons role that still depends on the deployed ruleset.

Burst arrow carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Omruc is the clearest configured acquisition lead for Burst arrow in this profile, with a base roll of 47.92% and a maximum stack of 15. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Burst arrow identity and identifiers

Burst arrow appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Burst arrow source variants
Item ID or rangeArticleVariant attributes
2546aWeight: 0.90 oz (90 source units); Slot Type: ammo; Attack: 27; Weapon Type: ammunition; Ammo Type: arrow; Shoot Type: burstarrow; Max Hit Chance: 100; Supply: Yes
24775aNo XML attributes on this variant

Attributes and mechanical meaning

Burst arrow is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Burst arrow normalized attributes
AttributeSource valueCoverage
Ammo TypearrowDefined on 1 source entries
Attack27Defined on 1 source entries
Max Hit Chance100Defined on 1 source entries
Shoot TypeburstarrowDefined on 1 source entries
Slot TypeammoDefined on 1 source entries
SupplyYesDefined on 1 source entries
Weapon TypeammunitionDefined on 1 source entries
Weight0.90 oz (90 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Burst arrow is referenced by 7 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Burst arrow monster loot references
MonsterBase chanceMaximum countSource units
Omruc47.92%1547917/100,000
Arthom The Hunter9.68%79677/100,000
Destroyer8.59%128590/100,000
Dragon7.98%107976/100,000
Wyrm7.94%107941/100,000
Grand Mother Foulscale5.41%75405/100,000
Hunter5.36%35360/100,000
Burst arrow current official loot mentions
CreatureEvidenceDrop chance
Infernoid SoulNamed by the official creature libraryNo probability published
Infernoid SpiritualNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Burst arrow against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Burst arrow into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Burst arrow behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

burst arrowTFS 1.6Weapons