Equipment & Itemssource backed6 minute read

Crossbow

Crossbow is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2455
Defined attributes
5
TFS loot sources
10
Official loot mentions
2
Source profile
TFS 1.6

Crossbow in the hands of a player

The useful question about Crossbow is not merely "what is its ID?" The registry answers with item ID 2455, then adds Ammo Type, Range, Slot Type, Weapon Type, and Weight and a weapons role that still depends on the deployed ruleset.

Crossbow carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Vicious Squire is the clearest configured acquisition lead for Crossbow in this profile, with a base roll of 12.76% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Crossbow identity and identifiers

Crossbow appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Crossbow source variants
Item ID or rangeArticleVariant attributes
2455aWeight: 40.00 oz (4000 source units); Weapon Type: distance; Slot Type: two-handed; Ammo Type: bolt; Range: 5

Attributes and mechanical meaning

Crossbow is classified here as weapons from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Crossbow normalized attributes
AttributeSource valueCoverage
Ammo TypeboltDefined on 1 source entry
Range5Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypedistanceDefined on 1 source entry
Weight40.00 oz (4000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Crossbow is referenced by 10 configured TFS monster loot entries and 2 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Crossbow monster loot references
MonsterBase chanceMaximum countSource units
Vicious Squire12.76%112763/100,000
Dragon10.09%110085/100,000
Elder Wyrm9.69%19690/100,000
Grand Mother Foulscale8.11%18108/100,000
Wyrm6.05%16047/100,000
Elder Forest Fury3.46%13456/100,000
Dwarf Soldier3.02%13023/100,000
Forest Fury2.58%12579/100,000
Minotaur Archer0.877%1877/100,000
Orc Marauder0.440%1440/100,000
Crossbow current official loot mentions
CreatureEvidenceDrop chance
DragonNamed by the official creature libraryNo probability published
Vicious SquireNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Crossbow against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Crossbow into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Crossbow behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

crossbowTFS 1.6Weapons