Bestiary & Monsterssource backed9 minute read

Gravelord Oshuran

Gravelord Oshuran is a TFS 1.6 creature profile with 3,100 health, 2,400 experience, 5 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,100
Experience
2,400
Speed
440
Race
undead
Attacks
5
Loot entries
10
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Gravelord Oshuran encounter

Before a player meets Gravelord Oshuran on the map, the source profile already sketches the encounter: 3,100 health, 2,400 experience, 5 configured attack entries and a largest raw XML bound of 350, and 1 summon rule entry.

Gravelord Oshuran's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Ice, Fire, and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Gravelord Oshuran's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Gravelord Oshuran statistics and identity

Gravelord Oshuran is defined with 3,100 maximum health, 2,400 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Gravelord Oshuran core statistics
StatisticValueInterpretation
Maximum health3,100Configured health pool
Base experience2,400Award before external multipliers
Speed440Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound350Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Gravelord Oshuran is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Ice, Fire, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Gravelord Oshuran behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
IsbossYes
Gravelord Oshuran summon rules
SummonChanceIntervalLimit
Bonebeast10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Gravelord Oshuran has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Gravelord Oshuran configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Speed25% per 2 seconds0-07Area Effect: redshimmer
Lifedrain10% per 2 seconds180-3007Area Effect: redshimmer
Earth10% per 2 seconds100-3507Area Effect: greenspark
Lifedrain10% per 2 seconds200-2451Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Gravelord Oshuran defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Ice35%Resistance
Fire10%Resistance
Energy80%Resistance
Holy-10%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Gravelord Oshuran contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Gravelord Oshuran loot
ItemItem IDBase chanceMaximum count
Item 2148214850.00%100
Item 2148214850.00%15
Item 7589758917.50%1
Item 2144214415.96%1
Item 2143214315.00%1
Item 2214221415.04%1
Item 265626560.500%1
Item 789378930.900%1
Item 890489040.300%1
Item 217521754.65%1

Hunting plan and server verification

A safe hunting recommendation for Gravelord Oshuran must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Gravelord OshuranTFS 1.6 monstersundead