Bestiary & Monsterssource backed9 minute read

Frost Dragon

Frost Dragon is a TFS 1.6 creature profile with 1,800 health, 2,100 experience, 8 configured attacks, and 17 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,800
Experience
2,100
Speed
212
Race
undead
Attacks
8
Loot entries
17
Bestiary class
Dragon
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Frost Dragon encounter

Frost Dragon tells its story in pressure and reward: 1,800 health to overcome, 2,100 base experience to earn, and 8 configured attack entries and a largest raw XML bound of 380 to read before the first pull.

Frost Dragon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Frost Dragon's TFS table at 95.02%, with up to 243 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Frost Dragon statistics and identity

Frost Dragon is defined with 1,800 maximum health, 2,100 base experience, and speed 212 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,800 hitpoints and 2,100, so differences remain visible instead of being silently merged.

Frost Dragon core statistics
StatisticValueInterpretation
Maximum health1,800Configured health pool
Base experience2,100Award before external multipliers
Speed212Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID317Bestiary or protocol reference when present
Maximum configured attack bound380Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,800Current official profile
Official-library experience2,100Current official profile

Behavior, targeting, and movement

Frost Dragon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 250 health, which can lengthen the final portion of a kill if paths remain open. Positive element modifiers reduce incoming Physical, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Frost Dragon behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth250
CanwalkonenergyNo

Attack cycle and combat pressure

Frost Dragon has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Frost Dragon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-225Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds175-3808Area Effect: poff
Speed5% per 2 seconds0-03Area Effect: poff
Speed15% per 2 seconds0-07Area Effect: iceattack
Ice5% per 2 seconds60-1203Area Effect: icetornado
Ice10% per 2 seconds100-2404Area Effect: icearea
Physical5% per 2 seconds0-2201Area Effect: poff
Speed20% per 2 seconds0-04Area Effect: icearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Frost Dragon defensive profile
Defense layerValueMeaning
Armor38Base defense profile
Physical5%Resistance
Death10%Resistance
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Frost Dragon contains 17 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Frost Dragon loot
ItemItem IDBase chanceMaximum count
gold coin214895.02%243
dragon ham267279.87%1
green mushroom279612.15%1
book (gemmed)19768.84%1
power bolt25475.89%6
small sapphire21465.09%1
energy ring21674.95%1
ice cube74414.09%1
golden mug20333.08%1
life crystal21770.608%1
shard72900.524%1
strange helmet24790.453%1
ice rapier23960.342%1
tower shield25280.291%1
royal helmet24980.206%1
dragon scale mail24920.111%1
dragon slayer74020.097%1
Frost Dragon current official named loot
ItemOfficial evidenceProbability
dragon hamNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
green mushroomsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Frost Dragon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Frost DragonDragonundead