Bestiary & Monsterssource backed8 minute read

Infected Weeper

Infected Weeper is a TFS 1.6 creature profile with 6,800 health, 4,800 experience, 4 configured attacks, and 4 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
6,800
Experience
4,800
Speed
250
Race
fire
Attacks
4
Loot entries
4
Bestiary class
Construct
Reference profile
TFS 1.6

Reading the Infected Weeper encounter

Before a player meets Infected Weeper on the map, the source profile already sketches the encounter: 6,800 health, 4,800 experience, 4 configured attack entries and a largest raw XML bound of 700, and 1 summon rule entry.

Infected Weeper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Ice, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Infected Weeper's TFS table at 100.00%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Infected Weeper statistics and identity

Infected Weeper is defined with 6,800 maximum health, 4,800 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Infected Weeper core statistics
StatisticValueInterpretation
Maximum health6,800Configured health pool
Base experience4,800Award before external multipliers
Speed250Engine movement-speed input
RacefireCorpse and effect classification
Race ID897Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Infected Weeper is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Physical, Ice in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Infected Weeper behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo
Infected Weeper summon rules
SummonChanceIntervalLimit
Parasite10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Infected Weeper has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Infected Weeper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-280Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds250-7005Area Effect: redshimmer
Fire30% per 2 seconds80-2503Area Effect: fire
Speed10% per 2 seconds0-05Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Infected Weeper defensive profile
Defense layerValueMeaning
Armor45Base defense profile
Physical-5%Vulnerability
Death5%Resistance
Ice-5%Vulnerability
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Infected Weeper contains 4 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Infected Weeper loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%98
platinum coinScript-defined100.00%7
Item 874887481.46%1

Hunting plan and server verification

A safe hunting recommendation for Infected Weeper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Infected WeeperConstructfire