Bestiary & Monsterssource backed9 minute read

Weeper

Weeper is a TFS 1.6 creature profile with 6,800 health, 4,800 experience, 4 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
6,800
Experience
4,800
Speed
260
Race
fire
Attacks
4
Loot entries
20
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Weeper encounter

Weeper tells its story in pressure and reward: 6,800 health to overcome, 4,800 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 1000 to read before the first pull.

Weeper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Ice, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

bronze amulet has the strongest configured loot roll on Weeper's TFS table at 100.00%, with up to 7 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Weeper statistics and identity

Weeper is defined with 6,800 maximum health, 4,800 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 6,800 hitpoints and 5,800, so differences remain visible instead of being silently merged.

Weeper core statistics
StatisticValueInterpretation
Maximum health6,800Configured health pool
Base experience4,800Award before external multipliers
Speed260Engine movement-speed input
RacefireCorpse and effect classification
Race ID882Bestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints6,800Current official profile
Official-library experience5,800Current official profile

Behavior, targeting, and movement

Weeper is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 570 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Physical, Ice in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Weeper behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth570
CanwalkonenergyNo

Attack cycle and combat pressure

Weeper has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Weeper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-450Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds400-10008Area Effect: fireattack
Fire100% per 3 seconds80-2503Area Effect: fire
Speed10% per 2 seconds0-05Area Effect: yellowspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Weeper defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Physical-5%Vulnerability
Ice-5%Vulnerability
Death5%Resistance
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Weeper contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Weeper loot
ItemItem IDBase chanceMaximum count
small rubyScript-defined15.69%3
gold coinScript-defined50.00%100
gold coinScript-defined50.00%99
bronze amuletScript-defined100.00%7
fire swordScript-defined3.28%1
fire axeScript-defined2.15%1
great mana potionScript-defined14.80%2
magma legsScript-defined0.790%1
magma coatScript-defined0.790%1
ultimate health potionScript-defined15.44%2
fiery heartScript-defined13.57%1
Item 13757137571.32%1
wand of everblazingScript-defined1.48%1
violet crystal shardScript-defined5.43%1
brown crystal splinterScript-defined12.10%2
red crystal fragmentScript-defined8.88%1
magma clumpScript-defined13.24%1
blazing boneScript-defined14.89%1
eye of a weeperScript-defined15.87%1
prismatic boltScript-defined10.90%5
Weeper current official named loot
ItemOfficial evidenceProbability
blazing bonesNamed lootNo exact chance published
brown crystal splintersNamed lootNo exact chance published
eyes of a weeperNamed lootNo exact chance published
fiery heartsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
magma clumpsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
prismatic boltsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Weeper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

WeeperConstructfire