Bestiary & Monsterssource backed10 minute read

Orewalker

Orewalker is a TFS 1.6 creature profile with 7,200 health, 4,800 experience, 6 configured attacks, and 28 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
7,200
Experience
4,800
Speed
380
Race
undead
Attacks
6
Loot entries
28
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orewalker encounter

A bestiary number becomes meaningful only when it changes a decision. Orewalker brings 7,200 health, 4,800 base experience, 6 configured attack entries and a largest raw XML bound of 1500, and no single movement flag that tells the whole encounter story.

Orewalker's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Physical, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Orewalker's TFS table at 100.00%, with up to 198 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orewalker statistics and identity

Orewalker is defined with 7,200 maximum health, 4,800 base experience, and speed 380 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 7,200 hitpoints and 5,900, so differences remain visible instead of being silently merged.

Orewalker core statistics
StatisticValueInterpretation
Maximum health7,200Configured health pool
Base experience4,800Award before external multipliers
Speed380Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID883Bestiary or protocol reference when present
Maximum configured attack bound1500Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints7,200Current official profile
Official-library experience5,900Current official profile

Behavior, targeting, and movement

Orewalker is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Physical, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orewalker behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Orewalker has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orewalker configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-300Adjacent or script-definedNo extra XML effect attribute
Manadrain15% per 2 seconds296-7004Area Effect: mortarea
Physical10% per 2 seconds0-15006Area Effect: groundshaker
Poisoncondition10% per 2 seconds800-10803Shoot Effect: smallearth; Area Effect: smallplants
Drunk15% per 2 seconds0-04Area Effect: purplenote
Speed15% per 2 seconds0-02Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orewalker defensive profile
Defense layerValueMeaning
Armor79Base defense profile
Physical25%Resistance
Energy-5%Vulnerability
Fire65%Resistance
Ice5%Resistance
Death25%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Orewalker contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orewalker loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%198
platinum coin2152100.00%10
sulphurous stone1123220.89%1
pulverized ore1842720.09%1
iron ore588016.13%1
strong health potion758815.62%2
small topaz997015.14%3
mana potion762015.06%4
prismatic bolt1843514.94%5
great mana potion759014.34%2
vein of ore1842914.30%1
strong mana potion758914.26%2
blue crystal splinter1841813.90%2
cyan crystal fragment1841913.10%1
shiny stone1122712.66%1
ultimate health potion84739.27%2
green crystal shard184158.11%1
dwarven ring22134.27%1
titan axe74132.76%1
glorious axe74542.72%1
magic sulphur59042.72%1
knight legs24771.88%1
wand of defiance183901.40%1
yellow gem21540.998%1
crown helmet24910.958%1
crown armor24870.359%1
crystalline armor88780.359%1
crystal crossbow184530.240%1
Orewalker current official named loot
ItemOfficial evidenceProbability
blue crystal splintersNamed lootNo exact chance published
cyan crystal fragmentsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
iron oreNamed lootNo exact chance published
mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
prismatic boltsNamed lootNo exact chance published
pulverized oresNamed lootNo exact chance published
shiny stonesNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published
sulphurous stonesNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published
veins of oreNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orewalker must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

OrewalkerConstructundead