Bestiary & Monsterssource backed9 minute read

Retching Horror

Retching Horror is a TFS 1.6 creature profile with 5,300 health, 4,100 experience, 6 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
5,300
Experience
4,100
Speed
360
Race
fire
Attacks
6
Loot entries
19
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Retching Horror encounter

On paper, Retching Horror is 5,300 health and 4,100 experience. In a corridor, those numbers gain teeth through 6 configured attack entries and a largest raw XML bound of 400, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Retching Horror's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Physical, Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Retching Horror's TFS table at 82.76%, with up to 9 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Retching Horror statistics and identity

Retching Horror is defined with 5,300 maximum health, 4,100 base experience, and speed 360 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 5,300 hitpoints and 4,100, so differences remain visible instead of being silently merged.

Retching Horror core statistics
StatisticValueInterpretation
Maximum health5,300Configured health pool
Base experience4,100Award before external multipliers
Speed360Engine movement-speed input
RacefireCorpse and effect classification
Race ID1018Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints5,300Current official profile
Official-library experience4,100Current official profile

Behavior, targeting, and movement

Retching Horror is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical, Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Retching Horror behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Retching Horror has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Retching Horror configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Drunk10% per 2 seconds0-04Area Effect: greenshimmer
Speed15% per 2 seconds0-04Shoot Effect: whirlwindclub; Area Effect: stun
Physical15% per 2 seconds0-1104Area Effect: blackspark
Physical15% per 2 seconds0-2001Shoot Effect: sniperarrow
Fire10% per 2 seconds200-3501Shoot Effect: fire; Area Effect: fireattack

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Retching Horror defensive profile
Defense layerValueMeaning
Armor74Base defense profile
Physical5%Resistance
Energy10%Resistance
Fire85%Resistance
Ice15%Resistance
Death20%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Retching Horror contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Retching Horror loot
ItemItem IDBase chanceMaximum count
platinum coin215282.76%9
gold coin214881.10%100
goosebump leather2253913.38%1
brown mushroom278911.31%2
great mana potion759011.31%1
pool of chitinous glue2254111.03%1
great health potion759110.76%1
broken dream223634.00%1
beastslayer axe39623.17%1
mercenary sword73862.21%1
spiked squelcher74522.21%1
fire sword23921.79%1
underworld rod89101.24%1
onyx flail74211.10%1
wand of starstorm89201.10%1
crown shield25190.690%1
butcher's axe74120.414%1
tower shield25280.414%1
cluster of solace223960.276%1
Retching Horror current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
goosebump leathersNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
pools of chitinous glueNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Retching Horror must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Retching HorrorMagicalfire