Bestiary & Monsterssource backed9 minute read

Ink Blob

Ink Blob is a TFS 1.6 creature profile with 9,500 health, 14,450 experience, 5 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
9,500
Experience
14,450
Speed
380
Race
ink
Attacks
5
Loot entries
19
Bestiary class
Slime
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ink Blob encounter

A bestiary number becomes meaningful only when it changes a decision. Ink Blob brings 9,500 health, 14,450 base experience, 5 configured attack entries and a largest raw XML bound of 1650, and no single movement flag that tells the whole encounter story.

Ink Blob's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Ink Blob's TFS table at 74.76%, with up to 25 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ink Blob statistics and identity

Ink Blob is defined with 9,500 maximum health, 14,450 base experience, and speed 380 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 9,500 hitpoints and 14,450, so differences remain visible instead of being silently merged.

Ink Blob core statistics
StatisticValueInterpretation
Maximum health9,500Configured health pool
Base experience14,450Award before external multipliers
Speed380Engine movement-speed input
RaceinkCorpse and effect classification
Race ID1658Bestiary or protocol reference when present
Maximum configured attack bound1650Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints9,500Current official profile
Official-library experience14,450Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ink Blob behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Ink Blob has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ink Blob configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-550Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds600-9003Shoot Effect: poisonarrow; Area Effect: greenspark
Earth15% per 2 seconds600-850Adjacent or script-definedArea Effect: blueshimmer
Earth15% per 2 seconds700-9504Area Effect: blueshimmer
Earth15% per 2 seconds1200-16503Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ink Blob defensive profile
Defense layerValueMeaning
Armor70Base defense profile
Energy-8%Vulnerability
Earth100%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EnergyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Ink Blob contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ink Blob loot
ItemItem IDBase chanceMaximum count
platinum coin215274.76%25
envenomed arrow1843769.72%50
small diamond214566.43%7
small topaz997049.43%3
inkwell (black)3122443.87%4
poisonous slime1055734.75%1
giant shimmering pearl (brown)763315.43%1
terra hood79035.74%1
terra boots78865.13%1
blue gem21584.95%1
terra legs78852.94%1
stone skin amulet21971.84%1
sacred tree amulet102191.75%1
protection amulet22001.23%1
terra mantle78841.05%1
springsprout rod89120.657%1
clay lump113390.613%1
terra amulet78870.482%1
swamplair armor88800.044%1
Ink Blob current official named loot
ItemOfficial evidenceProbability
envenomed arrowsNamed lootNo exact chance published
giant shimmering pearlsNamed lootNo exact chance published
inkwellsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
poisonous slimeNamed lootNo exact chance published
small diamondsNamed lootNo exact chance published
small topazesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ink Blob must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ink BlobSlimeink