Bestiary & Monsterssource backed9 minute read

Iron Servant

Iron Servant is a TFS 1.6 creature profile with 350 health, 210 experience, 3 configured attacks, and 6 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
350
Experience
210
Speed
190
Race
energy
Attacks
3
Loot entries
6
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Iron Servant encounter

Iron Servant tells its story in pressure and reward: 350 health to overcome, 210 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 60 to read before the first pull.

Iron Servant's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Iron Servant's TFS table at 82.11%, with up to 55 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Iron Servant statistics and identity

Iron Servant is defined with 350 maximum health, 210 base experience, and speed 190 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 350 hitpoints and 210, so differences remain visible instead of being silently merged.

Iron Servant core statistics
StatisticValueInterpretation
Maximum health350Configured health pool
Base experience210Award before external multipliers
Speed190Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID700Bestiary or protocol reference when present
Maximum configured attack bound60Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints350Current official profile
Official-library experience210Current official profile

Behavior, targeting, and movement

Iron Servant is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 50 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Iron Servant behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth50
CanwalkonfireNo

Attack cycle and combat pressure

Iron Servant has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Iron Servant configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-45Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds0-607Shoot Effect: smallstone; Area Effect: explosionarea
Drunk10% per 2 seconds0-07Shoot Effect: explosion; Area Effect: stun

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Iron Servant defensive profile
Defense layerValueMeaning
Armor17Base defense profile
Energy25%Resistance
Earth-10%Vulnerability
Fire25%Resistance
Holy20%Resistance
Death-10%Vulnerability
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Iron Servant contains 6 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Iron Servant loot
ItemItem IDBase chanceMaximum count
gold coin214882.11%55
gear wheel96904.83%1
health potion76181.96%1
halberd23811.02%1
heavily rusted armor98080.504%1
slime mould137580.310%1
Iron Servant current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Iron Servant must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Iron ServantConstructenergy