Bestiary & Monsterssource backed9 minute read

Ice Golem

Ice Golem is a TFS 1.6 creature profile with 385 health, 295 experience, 4 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
385
Experience
295
Speed
195
Race
undead
Attacks
4
Loot entries
13
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ice Golem encounter

A bestiary number becomes meaningful only when it changes a decision. Ice Golem brings 385 health, 295 base experience, 4 configured attack entries and a largest raw XML bound of 220, and no single movement flag that tells the whole encounter story.

Ice Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ice Golem's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ice Golem statistics and identity

Ice Golem is defined with 385 maximum health, 295 base experience, and speed 195 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 385 hitpoints and 295, so differences remain visible instead of being silently merged.

Ice Golem core statistics
StatisticValueInterpretation
Maximum health385Configured health pool
Base experience295Award before external multipliers
Speed195Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID326Bestiary or protocol reference when present
Maximum configured attack bound220Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints385Current official profile
Official-library experience295Current official profile

Behavior, targeting, and movement

Ice Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ice Golem behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
Staticattack50
TargetdistanceYes
RunonhealthNo
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Ice Golem has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ice Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-220Adjacent or script-definedNo extra XML effect attribute
Speed13% per 1 seconds0-08Area Effect: energy
Ice15% per 1 seconds50-857Shoot Effect: smallice; Area Effect: iceattack
Ice Golem Skill Reducer10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ice Golem defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Physical25%Resistance
Energy-20%Vulnerability
HolyImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
FireImmuneCurrent official library category
HolyImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Ice Golem contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ice Golem loot
ItemItem IDBase chanceMaximum count
black pearlScript-defined1.61%1
small diamondScript-defined0.066%1
small sapphireScript-defined0.578%1
gold coinScript-defined50.00%100
gold coinScript-defined50.00%3
ice rapierScript-defined0.400%1
strange helmetScript-defined0.444%1
shardScript-defined0.266%1
Item 744174415.00%1
crystal swordScript-defined0.177%1
strong health potionScript-defined0.444%1
glacier maskScript-defined0.111%1
frosty heartScript-defined11.11%1
Ice Golem current official named loot
ItemOfficial evidenceProbability
frosty heartsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ice Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Ice GolemConstructundead