Bestiary & Monsterssource backed9 minute read

Kongra

Kongra is a TFS 1.6 creature profile with 340 health, 115 experience, 1 configured attacks, and 9 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
340
Experience
115
Speed
184
Race
blood
Attacks
1
Loot entries
9
Bestiary class
Mammal
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Kongra encounter

A bestiary number becomes meaningful only when it changes a decision. Kongra brings 340 health, 115 base experience, 1 configured attack entry and a largest raw XML bound of 60, and a flee threshold of 10 health.

Kongra's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Death, while Energy, Earth, and Fire carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Kongra's TFS table at 88.00%, with up to 40 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Kongra statistics and identity

Kongra is defined with 340 maximum health, 115 base experience, and speed 184 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 340 hitpoints and 115, so differences remain visible instead of being silently merged.

Kongra core statistics
StatisticValueInterpretation
Maximum health340Configured health pool
Base experience115Award before external multipliers
Speed184Engine movement-speed input
RacebloodCorpse and effect classification
Race ID116Bestiary or protocol reference when present
Maximum configured attack bound60Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints340Current official profile
Official-library experience115Current official profile

Behavior, targeting, and movement

Kongra is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 10 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Ice, Death in this profile. Positive element modifiers reduce incoming Energy, Earth, Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Kongra behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth10
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Kongra has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Kongra configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-60Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Kongra defensive profile
Defense layerValueMeaning
Armor18Base defense profile
Energy5%Resistance
Earth10%Resistance
Fire20%Resistance
Ice-15%Vulnerability
Death-5%Vulnerability
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Kongra contains 9 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Kongra loot
ItemItem IDBase chanceMaximum count
gold coin214888.00%40
banana267630.81%12
kongra's shoulderpad124279.36%1
protection amulet22001.01%1
plate armor24631.01%1
ape fur58830.968%1
health potion76180.507%1
power ring21660.310%1
club ring22090.196%1
Kongra current official named loot
ItemOfficial evidenceProbability
bananasNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Kongra must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

KongraMammalblood