Equipment & Itemssource backed6 minute read

Club ring

Club ring is documented as equipment across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
2 across 2 XML definitions
Item ID reference
2209, 2212
Defined attributes
10
TFS loot sources
15
Official loot mentions
0
Source profile
TFS 1.6

Club ring in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Club ring, the second story begins with 2 identifiers beginning with 2209, 2 source definitions, and Decay To, Duration, Showduration, Skill Club, and Slot Type.

Club ring earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Madareth is the clearest configured acquisition lead for Club ring in this profile, with a base roll of 12.96% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Club ring identity and identifiers

Club ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Club ring source variants
Item ID or rangeArticleVariant attributes
2209aWeight: 0.90 oz (90 source units); Slot Type: ring; Transform Equip To: 2212; Stopduration: Yes; Showduration: Yes; Supply: Yes
2212aWeight: 0.90 oz (90 source units); Slot Type: ring; Decay To: No; Transform De Equip To: 2209; Skill Club: 4; Duration: 1800; Showduration: Yes

Attributes and mechanical meaning

Club ring is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Club ring normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entries
Duration1800Defined on 1 source entries
ShowdurationYesDefined on 2 source entries
Skill Club4Defined on 1 source entries
Slot TyperingDefined on 2 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 1 source entries
Transform De Equip To2209Defined on 1 source entries
Transform Equip To2212Defined on 1 source entries
Weight0.90 oz (90 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Club ring is referenced by 15 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Club ring monster loot references
MonsterBase chanceMaximum countSource units
Madareth12.96%112963/100,000
Plaguesmith4.76%14761/100,000
Ogre Brute2.34%12340/100,000
Gang Member1.03%11029/100,000
Depowered Minotaur0.843%1843/100,000
War Golem0.810%1810/100,000
Gargoyle0.260%1260/100,000
Kongra0.196%1196/100,000
Frost Giant0.119%1119/100,000
Insectoid Scout0.100%1100/100,000
The Old Whopper0.090%190/100,000
Cyclops Smith0.088%188/100,000
Cyclops Drone0.073%173/100,000
Frost Giantess0.070%170/100,000
Cyclops0.044%144/100,000

Progression, use, and comparison

Evaluate Club ring against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Club ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Club ring behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

club ringTFS 1.6Equipment