Bestiary & Monsterssource backed9 minute read

Lamassu

Lamassu is a TFS 1.6 creature profile with 8,700 health, 9,000 experience, 3 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,700
Experience
9,000
Speed
320
Race
blood
Attacks
3
Loot entries
20
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lamassu encounter

A bestiary number becomes meaningful only when it changes a decision. Lamassu brings 8,700 health, 9,000 base experience, 3 configured attack entries and a largest raw XML bound of 550, and no single movement flag that tells the whole encounter story.

Lamassu's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Earth and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Lamassu's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lamassu statistics and identity

Lamassu is defined with 8,700 maximum health, 9,000 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,700 hitpoints and 9,000, so differences remain visible instead of being silently merged.

Lamassu core statistics
StatisticValueInterpretation
Maximum health8,700Configured health pool
Base experience9,000Award before external multipliers
Speed320Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1806Bestiary or protocol reference when present
Maximum configured attack bound550Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,700Current official profile
Official-library experience9,000Current official profile

Behavior, targeting, and movement

Lamassu is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Death in this profile. Positive element modifiers reduce incoming Earth, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lamassu behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossNo
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Lamassu has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lamassu configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-550Adjacent or script-definedNo extra XML effect attribute
Holy20% per 2 seconds350-4903Area Effect: holyarea
Earth20% per 2 seconds330-4105Shoot Effect: smallearth; Area Effect: smallplants

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lamassu defensive profile
Defense layerValueMeaning
Armor82Base defense profile
Earth80%Resistance
Death-30%Vulnerability
Holy80%Resistance
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published

Complete configured loot table

Lamassu contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lamassu loot
ItemItem IDBase chanceMaximum count
platinum coin2152100.00%1
lamassu horn3409813.74%1
red gem215613.74%2
red crystal fragment1842010.58%1
blue crystal shard1841310.47%2
violet crystal shard184149.60%2
terra amulet78878.11%1
lamassu hoof340977.13%1
terra hood79037.02%1
opal248505.29%1
small emerald21495.06%1
onyx chip248493.28%1
rainbow quartz283933.22%2
green crystal splinter184162.82%1
green crystal fragment184212.59%1
elven amulet21982.07%1
violet gem21531.96%1
sacred tree amulet102191.90%1
blue gem21581.50%1
green crystal shard184150.748%1
Lamassu current official named loot
ItemOfficial evidenceProbability
lamassu hornsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
red crystal fragmentsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lamassu must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

LamassuMagicalblood