Bestiary & Monsterssource backed9 minute read

Tazhadur

Tazhadur is a TFS 1.6 creature profile with 10,000 health, 9,000 experience, 4 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
10,000
Experience
9,000
Speed
350
Race
blood
Attacks
4
Loot entries
16
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Tazhadur encounter

Before a player meets Tazhadur on the map, the source profile already sketches the encounter: 10,000 health, 9,000 experience, 4 configured attack entries and a largest raw XML bound of 895, and no single movement flag that tells the whole encounter story.

Tazhadur's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Energy and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

dragon blood has the strongest configured loot roll on Tazhadur's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Tazhadur statistics and identity

Tazhadur is defined with 10,000 maximum health, 9,000 base experience, and speed 350 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Tazhadur core statistics
StatisticValueInterpretation
Maximum health10,000Configured health pool
Base experience9,000Award before external multipliers
Speed350Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound895Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Tazhadur is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Tazhadur behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Tazhadur has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Tazhadur configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-385Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds110-4957Shoot Effect: fire; Area Effect: firearea
Fire15% per 2 seconds310-4959Area Effect: firearea
Fire15% per 2 seconds710-8959Area Effect: firearea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Tazhadur defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Energy20%Resistance
Earth50%Resistance
Ice-10%Vulnerability
Holy-5%Vulnerability
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Tazhadur contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Tazhadur loot
ItemItem IDBase chanceMaximum count
dragon blood27593100.00%1
dragon tongue27594100.00%1
green dragon scale5920100.00%1
tooth of tazhadur27596100.00%1
green dragon leather587798.60%1
gold coin214890.65%99
dragon ham267239.25%1
double axe238710.75%1
dragon necklace22018.88%1
dragon shield25164.67%1
dragon hammer24343.74%1
wand of inferno21872.80%1
dragon scale mail24922.34%1
strong health potion75881.87%1
dragonbone staff74300.935%1
small diamond21450.467%1

Hunting plan and server verification

A safe hunting recommendation for Tazhadur must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

TazhadurTFS 1.6 monstersblood