Bestiary & Monsterssource backed8 minute read

Lord of the Elements

Lord of the Elements is a TFS 1.6 creature profile with 8,000 health, 8,000 experience, 1 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
8,000
Experience
8,000
Speed
370
Race
undead
Attacks
1
Loot entries
7
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Lord of the Elements encounter

On paper, Lord of the Elements is 8,000 health and 8,000 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 690, 4 summon rule entries, and the terrain around the spawn.

Lord of the Elements's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical, Fire, Energy, Ice, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Lord of the Elements's TFS table at 50.00%, with up to 9 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lord of the Elements statistics and identity

Lord of the Elements is defined with 8,000 maximum health, 8,000 base experience, and speed 370 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Lord of the Elements core statistics
StatisticValueInterpretation
Maximum health8,000Configured health pool
Base experience8,000Award before external multipliers
Speed370Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound690Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Lord of the Elements is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 4 summon rule entries, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Physical, Fire, Energy, Ice, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lord of the Elements behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonfireNo
IsbossYes
Lord of the Elements summon rules
SummonChanceIntervalLimit
Blistering Fire Elemental50%4 secondsDefinition-wide limit
Jagged Earth Elemental50%4 secondsDefinition-wide limit
Roaring Water Elemental50%4 secondsDefinition-wide limit
Overcharged Energy Elemental50%4 secondsDefinition-wide limit

Attack cycle and combat pressure

Lord of the Elements has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lord of the Elements configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-690Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lord of the Elements defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical1%Resistance
Fire30%Resistance
Energy30%Resistance
Ice30%Resistance
Earth45%Resistance
HolyImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Lord of the Elements contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lord of the Elements loot
ItemItem IDBase chanceMaximum count
small sapphireScript-defined7.14%4
small rubyScript-defined11.11%4
small emeraldScript-defined11.11%4
small amethystScript-defined11.11%3
platinum coinScript-defined50.00%9
earthborn titan armorScript-defined2.06%1
gold ingotScript-defined25.00%1

Hunting plan and server verification

A safe hunting recommendation for Lord of the Elements must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lord of the ElementsTFS 1.6 monstersundead