Bestiary & Monsterssource backed10 minute read

Undead Dragon

Undead Dragon is a TFS 1.6 creature profile with 8,350 health, 7,200 experience, 9 configured attacks, and 25 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
8,350
Experience
7,200
Speed
330
Race
undead
Attacks
9
Loot entries
25
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Undead Dragon encounter

On paper, Undead Dragon is 8,350 health and 7,200 experience. In a corridor, those numbers gain teeth through 9 configured attack entries and a largest raw XML bound of 700, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Undead Dragon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Physical and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Undead Dragon's TFS table at 100.00%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Undead Dragon statistics and identity

Undead Dragon is defined with 8,350 maximum health, 7,200 base experience, and speed 330 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 8,350 hitpoints and 7,500, so differences remain visible instead of being silently merged.

Undead Dragon core statistics
StatisticValueInterpretation
Maximum health8,350Configured health pool
Base experience7,200Award before external multipliers
Speed330Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID282Bestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints8,350Current official profile
Official-library experience7,500Current official profile

Behavior, targeting, and movement

Undead Dragon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Physical, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Undead Dragon behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
CanwalkonenergyNo

Attack cycle and combat pressure

Undead Dragon has 9 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Undead Dragon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-480Adjacent or script-definedNo extra XML effect attribute
Physical5% per 2 seconds300-4007Area Effect: redspark
Death10% per 2 seconds125-6007Shoot Effect: suddendeath; Area Effect: smallclouds
Earth5% per 2 seconds100-3907Shoot Effect: poison; Area Effect: poison
Earth15% per 2 seconds0-1807Shoot Effect: poison; Area Effect: poison
Earth10% per 2 seconds150-6908Area Effect: poison
Lifedrain10% per 2 seconds300-7008Area Effect: redshimmer
Lifedrain10% per 2 seconds100-2003Area Effect: redshimmer
Undead Dragon Curse10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Undead Dragon defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Physical5%Resistance
Ice50%Resistance
Holy-25%Vulnerability
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Undead Dragon contains 25 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Undead Dragon loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%200
platinum coin215249.70%5
unholy bone1123333.78%1
small sapphire214627.57%2
assassin star736825.09%5
great mana potion759024.72%3
great health potion759124.65%3
black pearl214422.36%2
demonic essence650015.40%1
hardened bone592515.32%1
power bolt254714.57%15
golden mug20335.13%1
knight armor24764.90%1
dragonbone staff74304.14%1
death ring63001.82%1
life crystal21771.59%1
war axe24541.33%1
royal helmet24981.12%1
blue gem21581.09%1
gold ingot99711.03%1
dragon slayer74020.993%1
spellweaver's robe113550.924%1
golden armor24660.658%1
divine plate88850.437%1
skullcracker armor88890.304%1
Undead Dragon current official named loot
ItemOfficial evidenceProbability
assassin starsNamed lootNo exact chance published
black pearlsNamed lootNo exact chance published
demonic essenceNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
hardened bonesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
power boltsNamed lootNo exact chance published
small sapphiresNamed lootNo exact chance published
unholy bonesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Undead Dragon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Undead DragonUndeadundead