Bestiary & Monsterssource backed9 minute read

Mummy

Mummy is a TFS 1.6 creature profile with 240 health, 150 experience, 3 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
240
Experience
150
Speed
150
Race
undead
Attacks
3
Loot entries
14
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Mummy encounter

On paper, Mummy is 240 health and 150 experience. In a corridor, those numbers gain teeth through 3 configured attack entries and a largest raw XML bound of 85, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Mummy's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Ice carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Mummy's TFS table at 38.00%, with up to 80 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Mummy statistics and identity

Mummy is defined with 240 maximum health, 150 base experience, and speed 150 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 240 hitpoints and 150, so differences remain visible instead of being silently merged.

Mummy core statistics
StatisticValueInterpretation
Maximum health240Configured health pool
Base experience150Award before external multipliers
Speed150Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID65Bestiary or protocol reference when present
Maximum configured attack bound85Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints240Current official profile
Official-library experience150Current official profile

Behavior, targeting, and movement

Mummy is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Mummy behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Mummy has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Mummy configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-85Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds30-401Area Effect: smallclouds
Speed15% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Mummy defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Ice20%Resistance
Holy-25%Vulnerability
DeathImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Mummy contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Mummy loot
ItemItem IDBase chanceMaximum count
Item 212421241.50%1
silver broochScript-defined4.00%1
black pearlScript-defined1.00%1
gold coinScript-defined38.00%80
strange talismanScript-defined5.00%1
Item 216221625.80%1
silver amuletScript-defined0.100%1
poison daggerScript-defined0.450%1
black shieldScript-defined0.170%1
wormScript-defined19.00%3
yellow piece of clothScript-defined0.900%1
gauze bandageScript-defined10.00%1
mini mummyScript-defined0.010%1
flask of embalming fluidScript-defined11.69%1
Mummy current official named loot
ItemOfficial evidenceProbability
flasks of embalming fluidNamed lootNo exact chance published
gauze bandagesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
wormsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Mummy must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

MummyUndeadundead