Bestiary & Monsterssource backed9 minute read

Necropharus

Necropharus is a TFS 1.6 creature profile with 750 health, 1,050 experience, 3 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
750
Experience
1,050
Speed
240
Race
blood
Attacks
3
Loot entries
15
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Necropharus encounter

A bestiary number becomes meaningful only when it changes a decision. Necropharus brings 750 health, 1,050 base experience, 3 configured attack entries and a largest raw XML bound of 140, and a preferred target distance of 4.

Necropharus's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Necropharus's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Necropharus statistics and identity

Necropharus is defined with 750 maximum health, 1,050 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Necropharus core statistics
StatisticValueInterpretation
Maximum health750Configured health pool
Base experience1,050Award before external multipliers
Speed240Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound140Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Necropharus is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 3 summon rule entries, so target count and tile control can change during the encounter. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Necropharus behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
IsbossYes
Necropharus summon rules
SummonChanceIntervalLimit
ghoul20%1 seconds2
ghost17%1 seconds1
mummy15%1 seconds1

Attack cycle and combat pressure

Necropharus has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Necropharus configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-102Adjacent or script-definedNo extra XML effect attribute
Lifedrain20% per 1 seconds80-1201Area Effect: redspark
Earth17% per 1 seconds50-1407Shoot Effect: poison; Area Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Necropharus defensive profile
Defense layerValueMeaning
Armor25Base defense profile
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Necropharus contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Necropharus loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%100
book of necromantic ritualsScript-defined100.00%1
necromantic robeScript-defined100.00%1
soul stoneScript-defined100.00%1
clerical maceScript-defined55.00%1
skull staffScript-defined44.00%1
bone clubScript-defined36.00%1
green mushroomScript-defined25.00%1
Item 2229222913.00%1
mystic turbanScript-defined11.00%1
moonlight rodScript-defined8.30%1
Item 223122315.50%1
bone shieldScript-defined5.50%1
boots of hasteScript-defined2.70%1
strong mana potionScript-defined2.70%1

Hunting plan and server verification

A safe hunting recommendation for Necropharus must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

NecropharusTFS 1.6 monstersblood