Bestiary & Monsterssource backed9 minute read

Cult Enforcer

Cult Enforcer is a TFS 1.6 creature profile with 1,150 health, 1,000 experience, 2 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,150
Experience
1,000
Speed
260
Race
blood
Attacks
2
Loot entries
15
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cult Enforcer encounter

On paper, Cult Enforcer is 1,150 health and 1,000 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 250, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Cult Enforcer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Physical carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Cult Enforcer's TFS table at 100.00%, with up to 70 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cult Enforcer statistics and identity

Cult Enforcer is defined with 1,150 maximum health, 1,000 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,150 hitpoints and 1,000, so differences remain visible instead of being silently merged.

Cult Enforcer core statistics
StatisticValueInterpretation
Maximum health1,150Configured health pool
Base experience1,000Award before external multipliers
Speed260Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1513Bestiary or protocol reference when present
Maximum configured attack bound250Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,150Current official profile
Official-library experience1,000Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cult Enforcer behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Cult Enforcer has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cult Enforcer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-250Adjacent or script-definedNo extra XML effect attribute
Physical15% per 2 seconds50-1005Shoot Effect: spear

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cult Enforcer defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Physical10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
PhysicalStrongCurrent official library category; no percentage published

Complete configured loot table

Cult Enforcer contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cult Enforcer loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%70
meat266611.04%1
great health potion75916.42%1
cultish robe105564.98%1
halberd23812.98%1
small diamond21452.83%1
small emerald21492.75%1
small amethyst21502.08%1
war hammer23910.719%1
might ring21640.591%1
scarf26610.488%1
guardian shield25150.437%1
knight legs24770.180%1
warrior helmet24750.180%1
piggy bank21140.051%1
Cult Enforcer current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cult Enforcer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cult EnforcerHumanblood