Bestiary & Monsterssource backed9 minute read

Nightmare Scion

Nightmare Scion is a TFS 1.6 creature profile with 1,400 health, 1,350 experience, 3 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,400
Experience
1,350
Speed
440
Race
blood
Attacks
3
Loot entries
12
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Nightmare Scion encounter

Nightmare Scion tells its story in pressure and reward: 1,400 health to overcome, 1,350 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 180 to read before the first pull.

Nightmare Scion's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy, Fire, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Nightmare Scion's TFS table at 97.01%, with up to 155 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Nightmare Scion statistics and identity

Nightmare Scion is defined with 1,400 maximum health, 1,350 base experience, and speed 440 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,400 hitpoints and 1,350, so differences remain visible instead of being silently merged.

Nightmare Scion core statistics
StatisticValueInterpretation
Maximum health1,400Configured health pool
Base experience1,350Award before external multipliers
Speed440Engine movement-speed input
RacebloodCorpse and effect classification
Race ID518Bestiary or protocol reference when present
Maximum configured attack bound180Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,400Current official profile
Official-library experience1,350Current official profile

Behavior, targeting, and movement

Nightmare Scion is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 300 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy, Fire, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Nightmare Scion behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth300
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Nightmare Scion has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Nightmare Scion configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-140Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds115-1807Shoot Effect: poison; Area Effect: poison
Death10% per 2 seconds70-1307Shoot Effect: suddendeath; Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Nightmare Scion defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Energy20%Resistance
Fire20%Resistance
Ice10%Resistance
Holy-25%Vulnerability
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category

Complete configured loot table

Nightmare Scion contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Nightmare Scion loot
ItemItem IDBase chanceMaximum count
gold coin214897.01%155
meat266650.39%1
essence of a bad dream112238.07%1
scythe leg112294.98%1
platinum coin21521.07%3
crown helmet24910.728%1
diamond sceptre73870.367%1
focus cape88710.330%1
death ring63000.284%1
bar of chocolate65740.248%1
shadow sceptre74510.248%1
crystal of focus99410.114%1
Nightmare Scion current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Nightmare Scion must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Nightmare ScionMagicalblood