At a glance
Quick facts
- Classification
- Weapons
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 7387
- Defined attributes
- 5
- TFS loot sources
- 16
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Diamond sceptre in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Diamond sceptre, the second story begins with item ID 7387, 1 source definition, and Attack, Defense, Description, Weapon Type, and Weight.
Diamond sceptre carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.
The Blazing Time Guardian is the clearest configured acquisition lead for Diamond sceptre in this profile, with a base roll of 23.08% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Diamond sceptre identity and identifiers
Diamond sceptre appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 7387 | a | Weight: 15.00 oz (1500 source units); Defense: 18; Attack: 34; Weapon Type: club; Description: The beautiful jewel on the top of this sceptre is sharp enough to cut through glass. |
Attributes and mechanical meaning
Diamond sceptre is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Attack | 34 | Defined on 1 source entry |
| Defense | 18 | Defined on 1 source entry |
| Description | The beautiful jewel on the top of this sceptre is sharp enough to cut through glass. | Defined on 1 source entry |
| Weapon Type | club | Defined on 1 source entry |
| Weight | 15.00 oz (1500 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Diamond sceptre is referenced by 16 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| The Blazing Time Guardian | 23.08% | 1 | 23077/100,000 |
| The Freezing Time Guardian | 18.18% | 1 | 18182/100,000 |
| The Time Guardian | 17.39% | 1 | 17391/100,000 |
| Zavarash | 8.39% | 1 | 8390/100,000 |
| Annihilon | 7.26% | 1 | 7258/100,000 |
| Icecold Book | 6.37% | 1 | 6372/100,000 |
| Cursed Book | 6.06% | 1 | 6059/100,000 |
| Ogre Ruffian | 5.03% | 1 | 5031/100,000 |
| Animated Feather | 4.68% | 1 | 4679/100,000 |
| Squid Warden | 4.10% | 1 | 4101/100,000 |
| Silencer | 1.37% | 1 | 1373/100,000 |
| Enfeebled Silencer | 0.737% | 1 | 737/100,000 |
| Nightmare Scion | 0.367% | 1 | 367/100,000 |
| Ice Witch | 0.330% | 1 | 330/100,000 |
| Swan Maiden | 0.328% | 1 | 328/100,000 |
| Massive Earth Elemental | 0.150% | 1 | 150/100,000 |
Progression, use, and comparison
Evaluate Diamond sceptre against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Diamond sceptre into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Diamond sceptre behavior.
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