Bestiary & Monsterssource backed8 minute read

Orc Spearman

Orc Spearman is a TFS 1.6 creature profile with 105 health, 38 experience, 2 configured attacks, and 9 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
105
Experience
38
Speed
176
Race
blood
Attacks
2
Loot entries
9
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orc Spearman encounter

Orc Spearman tells its story in pressure and reward: 105 health to overcome, 38 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 30 to read before the first pull.

Orc Spearman's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

meat has the strongest configured loot roll on Orc Spearman's TFS table at 30.39%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orc Spearman statistics and identity

Orc Spearman is defined with 105 maximum health, 38 base experience, and speed 176 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 105 hitpoints and 38, so differences remain visible instead of being silently merged.

Orc Spearman core statistics
StatisticValueInterpretation
Maximum health105Configured health pool
Base experience38Award before external multipliers
Speed176Engine movement-speed input
RacebloodCorpse and effect classification
Race ID50Bestiary or protocol reference when present
Maximum configured attack bound30Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints105Current official profile
Official-library experience38Current official profile

Behavior, targeting, and movement

Orc Spearman is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 10 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orc Spearman behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableYes
CanpushitemsNo
CanpushcreaturesNo
Targetdistance4
Staticattack90
Runonhealth10
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Orc Spearman has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orc Spearman configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-25Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-307Shoot Effect: spear

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orc Spearman defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Energy20%Resistance
Holy20%Resistance
Earth-10%Vulnerability
Death-10%Vulnerability
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Orc Spearman contains 9 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orc Spearman loot
ItemItem IDBase chanceMaximum count
meat266630.39%1
gold coin214824.85%11
spear238917.91%1
studded legs24689.21%1
studded helmet24828.24%1
machete24203.03%1
orc leather124352.01%1
heavy old tome266421.90%1
orc tooth111130.100%1
Orc Spearman current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published
spearsNamed lootNo exact chance published
studded legsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orc Spearman must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Orc SpearmanHumanoidblood