Bestiary & Monsterssource backed9 minute read

Phantasm

Phantasm is a TFS 1.6 creature profile with 65 health, 1 experience, 5 configured attacks, and 0 loot entries. Source definition: Phantasm summon. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
65
Experience
1
Speed
340
Race
undead
Attacks
5
Loot entries
0
Bestiary class
Magical
Reference profile
TFS 1.6
Source definition
Phantasm summon
Official profile observed
2026-08-02

Reading the Phantasm encounter

A bestiary number becomes meaningful only when it changes a decision. Phantasm brings 65 health, 1 base experience, 5 configured attack entries and a largest raw XML bound of 59, and no single movement flag that tells the whole encounter story. The source file identifies this variant as Phantasm summon.

Phantasm's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, Fire, and Energy, while Earth and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn. The Phantasm summon definition is the profile interpreted here.

Phantasm's official profile names blank runes among its possible loot without publishing a probability. That is enough to identify a reward, but not enough to promise profit or calculate an expected return. These reward notes belong specifically to Phantasm summon.

Phantasm statistics and identity

Phantasm is defined with 65 maximum health, 1 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,950 hitpoints and 4,400, so differences remain visible instead of being silently merged.

Phantasm core statistics
StatisticValueInterpretation
Maximum health65Configured health pool
Base experience1Award before external multipliers
Speed340Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID292Bestiary or protocol reference when present
Maximum configured attack bound59Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,950Current official profile
Official-library experience4,400Current official profile

Behavior, targeting, and movement

Phantasm is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy, Fire, Energy in this profile. Positive element modifiers reduce incoming Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Phantasm behavior flags
FlagConfigured value
AttackableYes
HostileYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Phantasm has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Phantasm configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-15Adjacent or script-definedNo extra XML effect attribute
Death15% per 2 seconds34-597Shoot Effect: suddendeath; Area Effect: mortarea
Manadrain10% per 2 seconds5-73Area Effect: yellowbubble
Phantasm Drown10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Drunk5% per 2 seconds0-05Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Phantasm defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Earth20%Resistance
Ice20%Resistance
Holy-10%Vulnerability
Fire-10%Vulnerability
Energy-10%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
PhysicalImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
PhysicalImmuneCurrent official library category

Complete configured loot table

The current official library names 11 possible Phantasm loot items but does not publish exact drop probabilities or stack ranges. The names are useful acquisition evidence; they must not be converted into fabricated percentages. An Open Tibia implementation can use a different list or deliver rewards outside the corpse.

Phantasm current official named loot
ItemOfficial evidenceProbability
blank runesNamed lootNo exact chance published
demonic essenceNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
shadow herbsNamed lootNo exact chance published
small amethystsNamed lootNo exact chance published
small emeraldsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
small topazesNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Phantasm must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

PhantasmMagicalundead