Bestiary & Monsterssource backed9 minute read

Priestess

Priestess is a TFS 1.6 creature profile with 390 health, 420 experience, 4 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
390
Experience
420
Speed
170
Race
blood
Attacks
4
Loot entries
18
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Priestess encounter

Priestess tells its story in pressure and reward: 390 health to overcome, 420 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 200 to read before the first pull.

Priestess's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Holy, while Fire, Earth, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

sling herb has the strongest configured loot roll on Priestess's TFS table at 13.49%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Priestess statistics and identity

Priestess is defined with 390 maximum health, 420 base experience, and speed 170 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 390 hitpoints and 420, so differences remain visible instead of being silently merged.

Priestess core statistics
StatisticValueInterpretation
Maximum health390Configured health pool
Base experience420Award before external multipliers
Speed170Engine movement-speed input
RacebloodCorpse and effect classification
Race ID58Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints390Current official profile
Official-library experience420Current official profile

Behavior, targeting, and movement

Priestess is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Physical, Holy in this profile. Positive element modifiers reduce incoming Fire, Earth, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Priestess behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo
Priestess summon rules
SummonChanceIntervalLimit
ghoul10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Priestess has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Priestess configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-75Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds55-1207Shoot Effect: suddendeath; Area Effect: mortarea
Manadrain15% per 2 seconds2-1707No extra XML effect attribute
Poisoncondition15% per 2 seconds200-07Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Priestess defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire40%Resistance
Earth70%Resistance
Death10%Resistance
Physical-10%Vulnerability
Holy-10%Vulnerability
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Priestess contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Priestess loot
ItemItem IDBase chanceMaximum count
sling herb280213.49%1
goat grass276012.09%1
dark rosary112209.79%1
red apple26747.40%2
powder herb28036.18%1
black hood105625.04%1
wood mushroom27913.34%1
cultish robe105561.80%1
clerical mace24231.48%1
wooden flute20701.43%1
crystal ball21921.13%1
hailstorm rod21831.07%1
book (orange)19620.932%1
mana potion76200.932%1
talon21510.717%1
crystal necklace21250.615%1
black shield25290.210%1
piggy bank21140.068%1
Priestess current official named loot
ItemOfficial evidenceProbability
dark rosariesNamed lootNo exact chance published
goat grassesNamed lootNo exact chance published
sling herbsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Priestess must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

PriestessHumanblood