Equipment & Itemssource backed6 minute read

Crystal necklace

Crystal necklace is documented as equipment across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
1 across 1 XML definitions
Item ID reference
2125
Defined attributes
2
TFS loot sources
13
Official loot mentions
0
Source profile
TFS 1.6

Crystal necklace in the hands of a player

An item name is only the surface. Beneath Crystal necklace sit item ID 2125, a equipment classification, and 2 declared attribute families: Slot Type and Weight.

Crystal necklace earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Orshabaal is the clearest configured acquisition lead for Crystal necklace in this profile, with a base roll of 16.67% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Crystal necklace identity and identifiers

Crystal necklace appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Crystal necklace source variants
Item ID or rangeArticleVariant attributes
2125aWeight: 4.90 oz (490 source units); Slot Type: necklace

Attributes and mechanical meaning

Crystal necklace is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Crystal necklace normalized attributes
AttributeSource valueCoverage
Slot TypenecklaceDefined on 1 source entry
Weight4.90 oz (490 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Crystal necklace is referenced by 13 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Crystal necklace monster loot references
MonsterBase chanceMaximum countSource units
Orshabaal16.67%116667/100,000
Hellgorak14.36%114362/100,000
Behemoth2.55%12549/100,000
Xenia2.50%12500/100,000
Crystal Spider1.64%11640/100,000
Apocalypse1.50%11500/100,000
Bazir1.50%11500/100,000
Freegoiz1.50%11500/100,000
Infernatil1.50%11500/100,000
Verminor1.50%11500/100,000
Priestess0.615%1615/100,000
Destroyer0.514%1514/100,000
Amazon0.250%1250/100,000

Progression, use, and comparison

Evaluate Crystal necklace against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Crystal necklace into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Crystal necklace behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

crystal necklaceTFS 1.6Equipment