Bestiary & Monsterssource backed8 minute read

Quara Constrictor Scout

Quara Constrictor Scout is a TFS 1.6 creature profile with 450 health, 200 experience, 2 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
450
Experience
200
Speed
150
Race
blood
Attacks
2
Loot entries
7
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Quara Constrictor Scout encounter

A bestiary number becomes meaningful only when it changes a decision. Quara Constrictor Scout brings 450 health, 200 base experience, 2 configured attack entries and a largest raw XML bound of 135, and a flee threshold of 20 health.

Quara Constrictor Scout's clearest weakness lead is Energy and Physical. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Quara Constrictor Scout's TFS table at 99.95%, with up to 50 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Quara Constrictor Scout statistics and identity

Quara Constrictor Scout is defined with 450 maximum health, 200 base experience, and speed 150 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 450 hitpoints and 200, so differences remain visible instead of being silently merged.

Quara Constrictor Scout core statistics
StatisticValueInterpretation
Maximum health450Configured health pool
Base experience200Award before external multipliers
Speed150Engine movement-speed input
RacebloodCorpse and effect classification
Race ID240Bestiary or protocol reference when present
Maximum configured attack bound135Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints450Current official profile
Official-library experience200Current official profile

Behavior, targeting, and movement

Quara Constrictor Scout is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 20 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Energy, Physical in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Quara Constrictor Scout behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
Runonhealth20
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Quara Constrictor Scout has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Quara Constrictor Scout configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-135Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds0-803Area Effect: blackspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Quara Constrictor Scout defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Energy-10%Vulnerability
Physical-5%Vulnerability
LifedrainImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Quara Constrictor Scout contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Quara Constrictor Scout loot
ItemItem IDBase chanceMaximum count
gold coin214899.95%50
quara tentacle1244315.12%1
shrimp267010.02%1
longsword23978.09%1
brass armor24655.08%1
small amethyst21504.01%1
fish fin58950.507%1
Quara Constrictor Scout current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
quara tentaclesNamed lootNo exact chance published
shrimpNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Quara Constrictor Scout must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Quara Constrictor ScoutAquaticblood