Bestiary & Monsterssource backed9 minute read

Quara Mantassin

Quara Mantassin is a TFS 1.6 creature profile with 800 health, 400 experience, 1 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
800
Experience
400
Speed
590
Race
blood
Attacks
1
Loot entries
11
Bestiary class
Aquatic
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Quara Mantassin encounter

On paper, Quara Mantassin is 800 health and 400 experience. In a corridor, those numbers gain teeth through 1 configured attack entry and a largest raw XML bound of 140, a flee threshold of 40 health, and the terrain around the spawn.

Quara Mantassin's clearest weakness lead is Earth and Energy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Quara Mantassin's TFS table at 79.87%, with up to 130 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Quara Mantassin statistics and identity

Quara Mantassin is defined with 800 maximum health, 400 base experience, and speed 590 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 800 hitpoints and 600, so differences remain visible instead of being silently merged.

Quara Mantassin core statistics
StatisticValueInterpretation
Maximum health800Configured health pool
Base experience400Award before external multipliers
Speed590Engine movement-speed input
RacebloodCorpse and effect classification
Race ID241Bestiary or protocol reference when present
Maximum configured attack bound140Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints800Current official profile
Official-library experience600Current official profile

Behavior, targeting, and movement

Quara Mantassin is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 40 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Earth, Energy in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Quara Mantassin behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesNo
Staticattack80
TargetdistanceYes
Runonhealth40
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Quara Mantassin has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Quara Mantassin configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-140Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Quara Mantassin defensive profile
Defense layerValueMeaning
Armor16Base defense profile
Earth-10%Vulnerability
Energy-25%Vulnerability
LifedrainImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
FireImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
EarthWeakCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category
IceImmuneCurrent official library category

Complete configured loot table

Quara Mantassin contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Quara Mantassin loot
ItemItem IDBase chanceMaximum count
gold coin214879.87%130
mantassin tail1244512.75%1
shrimp26705.12%1
halberd23814.98%1
stealth ring21651.10%1
small sapphire21461.09%1
cape26541.05%1
two handed sword23771.02%1
fish fin58950.622%1
strange helmet24790.091%1
blue robe26560.083%1
Quara Mantassin current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
mantassin tailsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Quara Mantassin must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Quara MantassinAquaticblood