Bestiary & Monsterssource backed9 minute read

Razzagorn

Razzagorn is a TFS 1.6 creature profile with 290,000 health, 50,000 experience, 8 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
290,000
Experience
50,000
Speed
340
Race
fire
Attacks
8
Loot entries
12
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Razzagorn encounter

A bestiary number becomes meaningful only when it changes a decision. Razzagorn brings 290,000 health, 50,000 base experience, 8 configured attack entries and a largest raw XML bound of 2000, and no single movement flag that tells the whole encounter story.

Razzagorn's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

bullseye potion has the strongest configured loot roll on Razzagorn's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Razzagorn statistics and identity

Razzagorn is defined with 290,000 maximum health, 50,000 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Razzagorn core statistics
StatisticValueInterpretation
Maximum health290,000Configured health pool
Base experience50,000Award before external multipliers
Speed340Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Razzagorn behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Razzagorn has 8 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Razzagorn configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-2000Adjacent or script-definedNo extra XML effect attribute
Fire20% per 3 seconds500-100010Area Effect: fire
Speed25% per 2 seconds0-07Area Effect: greenbubble
Death20% per 2 seconds500-7007Area Effect: bluebubble
Fire15% per 2 seconds300-7005Area Effect: explosion
Death20% per 2 seconds1500-180012Area Effect: mortarea
Fire20% per 2 seconds500-80010Area Effect: fire
Energy20% per 2 seconds500-80010Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Razzagorn defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Fire40%Resistance
Holy10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Razzagorn contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Razzagorn loot
ItemItem IDBase chanceMaximum count
bullseye potion7443100.00%1
demonic essence6500100.00%1
flask of demonic blood6558100.00%7
gold coin2148100.00%308
great mana potion7590100.00%8
onyx chip24849100.00%5
opal24850100.00%5
platinum coin2152100.00%23
silver token25172100.00%1
small sapphire2146100.00%4
ultimate health potion8473100.00%4
yellow gem2154100.00%1

Hunting plan and server verification

A safe hunting recommendation for Razzagorn must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

RazzagornTFS 1.6 monstersfire