Bestiary & Monsterssource backed9 minute read

Souleater

Souleater is a TFS 1.6 creature profile with 1,100 health, 1,300 experience, 5 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,100
Experience
1,300
Speed
200
Race
undead
Attacks
5
Loot entries
12
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Souleater encounter

Souleater tells its story in pressure and reward: 1,100 health to overcome, 1,300 base experience to earn, and 5 configured attack entries and a largest raw XML bound of 210 to read before the first pull.

Souleater's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, Fire, and Energy, while Ice and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

platinum coin has the strongest configured loot roll on Souleater's TFS table at 49.61%, with up to 6 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Souleater statistics and identity

Souleater is defined with 1,100 maximum health, 1,300 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,100 hitpoints and 1,300, so differences remain visible instead of being silently merged.

Souleater core statistics
StatisticValueInterpretation
Maximum health1,100Configured health pool
Base experience1,300Award before external multipliers
Speed200Engine movement-speed input
RaceundeadCorpse and effect classification
Race ID675Bestiary or protocol reference when present
Maximum configured attack bound210Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,100Current official profile
Official-library experience1,300Current official profile

Behavior, targeting, and movement

Souleater is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy, Fire, Energy in this profile. Positive element modifiers reduce incoming Ice, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Souleater behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Souleater has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Souleater configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-210Adjacent or script-definedNo extra XML effect attribute
Ice100% per 2 seconds50-1007Shoot Effect: smallice
Souleater Drown10% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Death10% per 2 seconds100-2004Area Effect: rednote
Lifedrain25% per 2 seconds30-604Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Souleater defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Holy-10%Vulnerability
Ice50%Resistance
Fire-10%Vulnerability
Energy-10%Vulnerability
Physical70%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category

Complete configured loot table

Souleater contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Souleater loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined33.40%100
gold coinScript-defined33.40%100
platinum coinScript-defined49.61%6
necrotic rodScript-defined0.980%1
wand of cosmic energyScript-defined0.910%1
spirit containerScript-defined0.140%1
Item 630063000.300%1
great mana potionScript-defined8.00%1
ultimate health potionScript-defined9.40%1
souleater trophyScript-defined0.020%1
lizard essenceScript-defined15.25%1
ectoplasmic sushiScript-defined2.00%1
Souleater current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
lizard essencesNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Souleater must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

SouleaterUndeadundead