Equipment & Itemssource backed6 minute read

Shiny stone

Shiny stone is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence5 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
11227
Defined attributes
1
TFS loot sources
16
Official loot mentions
3
Source profile
TFS 1.6

Shiny stone in the hands of a player

An item name is only the surface. Beneath Shiny stone sit item ID 11227, a general items classification, and 1 declared attribute family: Weight.

Shiny stone belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Grorlam is the clearest configured acquisition lead for Shiny stone in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Shiny stone identity and identifiers

Shiny stone appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Shiny stone source variants
Item ID or rangeArticleVariant attributes
11227aWeight: 1.56 oz (156 source units)

Attributes and mechanical meaning

Shiny stone is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Shiny stone normalized attributes
AttributeSource valueCoverage
Weight1.56 oz (156 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Shiny stone is referenced by 16 configured TFS monster loot entries and 3 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Shiny stone monster loot references
MonsterBase chanceMaximum countSource units
Grorlam100.00%1100000/100,000
Merikh The Slaughterer58.33%158333/100,000
Fahim The Wise40.82%140816/100,000
Ironblight14.29%114286/100,000
Orewalker12.66%112660/100,000
Cliff Strider12.07%112071/100,000
Earth Overlord8.33%18333/100,000
Enslaved Dwarf5.34%15341/100,000
Stonecracker4.76%14762/100,000
Metal Gargoyle2.24%12240/100,000
Shiversleep1.03%11032/100,000
Spectre1.00%11000/100,000
Ghastly Dragon0.860%1860/100,000
Eternal Guardian0.819%1819/100,000
Stone Golem0.782%1782/100,000
Gargoyle0.190%1190/100,000
Shiny stone current official loot mentions
CreatureEvidenceDrop chance
Cliff StriderNamed by the official creature libraryNo probability published
IronblightNamed by the official creature libraryNo probability published
OrewalkerNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Shiny stone against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Shiny stone into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Shiny stone behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

shiny stoneTFS 1.6General items