Bestiary & Monsterssource backed8 minute read

Terrified Elephant

Terrified Elephant is a TFS 1.6 creature profile with 320 health, 160 experience, 1 configured attacks, and 4 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
320
Experience
160
Speed
210
Race
blood
Attacks
1
Loot entries
4
Bestiary class
Mammal
Reference profile
TFS 1.6

Reading the Terrified Elephant encounter

A bestiary number becomes meaningful only when it changes a decision. Terrified Elephant brings 320 health, 160 base experience, 1 configured attack entry and a largest raw XML bound of 100, and no single movement flag that tells the whole encounter story.

Terrified Elephant's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Physical and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

meat has the strongest configured loot roll on Terrified Elephant's TFS table at 40.84%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Terrified Elephant statistics and identity

Terrified Elephant is defined with 320 maximum health, 160 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Terrified Elephant core statistics
StatisticValueInterpretation
Maximum health320Configured health pool
Base experience160Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race ID771Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Terrified Elephant is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Physical, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Terrified Elephant behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Terrified Elephant has 1 attack entry in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Terrified Elephant configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Terrified Elephant defensive profile
Defense layerValueMeaning
Physical25%Resistance
Ice20%Resistance
Energy-10%Vulnerability

Complete configured loot table

Terrified Elephant contains 4 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Terrified Elephant loot
ItemItem IDBase chanceMaximum count
meat266640.84%1
ham267129.16%1
tusk39568.61%2
tusk shield39730.099%1

Hunting plan and server verification

A safe hunting recommendation for Terrified Elephant must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Terrified ElephantMammalblood