Bestiary & Monsterssource backed8 minute read

The Obliverator

The Obliverator is a TFS 1.6 creature profile with 9,020 health, 6,000 experience, 3 configured attacks, and 0 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
9,020
Experience
6,000
Speed
280
Race
fire
Attacks
3
Loot entries
0
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Obliverator encounter

Before a player meets The Obliverator on the map, the source profile already sketches the encounter: 9,020 health, 6,000 experience, 3 configured attack entries and a largest raw XML bound of 700, and 1 summon rule entry.

The Obliverator's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

The Obliverator offers no direct corpse-loot entry in the available profile. If an encounter still awards something, the answer must be sought in a chest, action script, event controller, participation system, or another server-specific mechanism.

The Obliverator statistics and identity

The Obliverator is defined with 9,020 maximum health, 6,000 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Obliverator core statistics
StatisticValueInterpretation
Maximum health9,020Configured health pool
Base experience6,000Award before external multipliers
Speed280Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound700Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

The Obliverator is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Obliverator behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
TargetdistanceYes
CanwalkonenergyNo
CanwalkonpoisonNo
The Obliverator summon rules
SummonChanceIntervalLimit
fire elemental50%2 secondsDefinition-wide limit

Attack cycle and combat pressure

The Obliverator has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Obliverator configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-700Adjacent or script-definedNo extra XML effect attribute
Fire20% per 1 seconds100-2505Area Effect: firearea; Shoot Effect: fire
Energy30% per 3 seconds200-5008Area Effect: energy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Obliverator defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Energy50%Resistance
Death35%Resistance
Holy-15%Vulnerability
FireImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

The Obliverator has no loot entry in the available primary profile. A reward may still be delivered by a boss chest, storage action, event script, achievement, quest, participation system, or custom corpse callback, but this source does not support claiming a direct corpse drop.

Hunting plan and server verification

A safe hunting recommendation for The Obliverator must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The ObliveratorTFS 1.6 monstersfire