Bestiary & Monsterssource backed10 minute read

Lava Golem

Lava Golem is a TFS 1.6 creature profile with 9,000 health, 6,200 experience, 7 configured attacks, and 29 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
9,000
Experience
6,200
Speed
420
Race
fire
Attacks
7
Loot entries
29
Bestiary class
Construct
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Lava Golem encounter

Before a player meets Lava Golem on the map, the source profile already sketches the encounter: 9,000 health, 6,200 experience, 7 configured attack entries and a largest raw XML bound of 1300, and no single movement flag that tells the whole encounter story.

Lava Golem's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Physical, Energy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Lava Golem's TFS table at 100.00%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Lava Golem statistics and identity

Lava Golem is defined with 9,000 maximum health, 6,200 base experience, and speed 420 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 9,000 hitpoints and 7,900, so differences remain visible instead of being silently merged.

Lava Golem core statistics
StatisticValueInterpretation
Maximum health9,000Configured health pool
Base experience6,200Award before external multipliers
Speed420Engine movement-speed input
RacefireCorpse and effect classification
Race ID884Bestiary or protocol reference when present
Maximum configured attack bound1300Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints9,000Current official profile
Official-library experience7,900Current official profile

Behavior, targeting, and movement

Lava Golem is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Physical, Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Lava Golem behavior flags
FlagConfigured value
AttackableYes
HostileYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonenergyNo

Attack cycle and combat pressure

Lava Golem has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Lava Golem configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds350-7008Area Effect: fireattack
Manadrain10% per 2 seconds600-13008Area Effect: mortarea
Lava Golem Soulfire15% per 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds220-3504Area Effect: firearea
Speed10% per 2 seconds0-05Area Effect: yellowspark
Fire30% per 2 seconds280-3503Area Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Lava Golem defensive profile
Defense layerValueMeaning
Armor84Base defense profile
Physical30%Resistance
Energy30%Resistance
Ice-5%Vulnerability
Death35%Resistance
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Lava Golem contains 29 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Lava Golem loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%200
platinum coin215299.98%11
mana potion762020.32%2
strong health potion758818.90%2
strong mana potion758917.77%2
great mana potion759016.17%2
magma clump1842415.19%2
ultimate health potion847315.09%1
blazing bone1842514.59%1
green crystal splinter1841613.88%2
fiery heart1055313.61%1
prismatic bolt1843512.06%5
iron ore588011.62%1
red crystal fragment1842010.45%1
yellow piece of cloth59147.17%1
yellow gem21546.41%1
violet crystal shard184146.04%1
white piece of cloth59094.91%1
red piece of cloth59113.57%1
magma amulet78903.20%1
wand of inferno21873.16%1
magma boots78912.60%1
fire sword23921.78%1
fire axe24321.41%1
wand of everblazing184091.34%1
crown shield25191.23%1
red gem21561.17%1
spellbook of mind control89020.613%1
magma coat78990.428%1
Lava Golem current official named loot
ItemOfficial evidenceProbability
blazing bonesNamed lootNo exact chance published
fiery heartsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great mana potionsNamed lootNo exact chance published
green crystal splintersNamed lootNo exact chance published
iron oreNamed lootNo exact chance published
magma clumpsNamed lootNo exact chance published
mana potionsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
prismatic boltsNamed lootNo exact chance published
red crystal fragmentsNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Lava Golem must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Lava GolemConstructfire