Bestiary & Monsterssource backed10 minute read

Demon

Demon is a TFS 1.6 creature profile with 8,200 health, 6,000 experience, 7 configured attacks, and 33 loot entries. Source definition: Demon. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
8,200
Experience
6,000
Speed
256
Race
fire
Attacks
7
Loot entries
33
Bestiary class
Demon
Reference profile
TFS 1.6
Source definition
Demon

Reading the Demon encounter

Demon tells its story in pressure and reward: 8,200 health to overcome, 6,000 base experience to earn, and 7 configured attack entries and a largest raw XML bound of 500 to read before the first pull. The source file identifies this variant as Demon.

Demon's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice and Holy, while Physical, Death, Energy, and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn. The Demon definition is the profile interpreted here.

gold coin has the strongest configured loot roll on Demon's TFS table at 99.52%, with up to 200 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier. These reward notes belong specifically to Demon.

Demon statistics and identity

Demon is defined with 8,200 maximum health, 6,000 base experience, and speed 256 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Demon core statistics
StatisticValueInterpretation
Maximum health8,200Configured health pool
Base experience6,000Award before external multipliers
Speed256Engine movement-speed input
RacefireCorpse and effect classification
Race ID35Bestiary or protocol reference when present
Maximum configured attack bound500Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Demon is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Ice, Holy in this profile. Positive element modifiers reduce incoming Physical, Death, Energy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Demon behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
RunonhealthNo
Demon summon rules
SummonChanceIntervalLimit
fire elemental10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Demon has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Demon configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-500Adjacent or script-definedNo extra XML effect attribute
Manadrain10% per 2 seconds30-1207No extra XML effect attribute
Fire20% per 2 seconds150-2507Shoot Effect: fire; Area Effect: firearea
Firefield10% per 2 seconds0-07Shoot Effect: fire
Lifedrain10% per 2 seconds300-4808Area Effect: purpleenergy
Energy10% per 2 seconds210-3001Shoot Effect: energy
Speed15% per 2 seconds0-07Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Demon defensive profile
Defense layerValueMeaning
Armor44Base defense profile
Physical25%Resistance
Death20%Resistance
Energy50%Resistance
Earth40%Resistance
Ice-12%Vulnerability
Holy-12%Vulnerability
FireImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Demon contains 33 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Demon loot
ItemItem IDBase chanceMaximum count
gold coin214899.52%200
platinum coin215299.51%8
great mana potion759025.11%3
great spirit potion847224.76%3
demon horn595420.19%1
ultimate health potion847319.83%3
fire mushroom279519.78%6
demonic essence650019.74%1
assassin star736815.45%10
small topaz997010.17%5
small ruby214710.01%5
small emerald21499.80%5
small amethyst21509.79%5
fire axe24324.04%1
talon21513.42%1
red gem21562.96%1
orb21762.85%1
ring of healing22142.66%1
might ring21642.49%1
stealth ring21652.39%1
giant sword23931.95%1
ice rapier23961.91%1
golden sickle24181.37%1
purple tome19821.23%1
devil helmet24621.23%1
gold ring21791.03%1
demon shield25200.755%1
platinum amulet21710.705%1
mastermind shield25140.475%1
golden legs24700.397%1
demon trophy73930.088%1
magic plate armor24720.088%1
demonrage sword73820.054%1

Hunting plan and server verification

A safe hunting recommendation for Demon must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DemonDemonfire