Bestiary & Monsterssource backed9 minute read

Vulcongra

Vulcongra is a TFS 1.6 creature profile with 1,600 health, 1,100 experience, 4 configured attacks, and 16 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,600
Experience
1,100
Speed
320
Race
fire
Attacks
4
Loot entries
16
Bestiary class
Mammal
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Vulcongra encounter

On paper, Vulcongra is 1,600 health and 1,100 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 340, a flee threshold of 220 health, and the terrain around the spawn.

Vulcongra's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Vulcongra's TFS table at 100.00%, with up to 107 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Vulcongra statistics and identity

Vulcongra is defined with 1,600 maximum health, 1,100 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,600 hitpoints and 1,100, so differences remain visible instead of being silently merged.

Vulcongra core statistics
StatisticValueInterpretation
Maximum health1,600Configured health pool
Base experience1,100Award before external multipliers
Speed320Engine movement-speed input
RacefireCorpse and effect classification
Race ID898Bestiary or protocol reference when present
Maximum configured attack bound340Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,600Current official profile
Official-library experience1,100Current official profile

Behavior, targeting, and movement

Vulcongra is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 220 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Vulcongra behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth220
CanwalkonenergyNo

Attack cycle and combat pressure

Vulcongra has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Vulcongra configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-235Adjacent or script-definedNo extra XML effect attribute
Fire10% per 2 seconds195-3408Area Effect: explosion
Fire15% per 2 seconds100-2007Shoot Effect: fire
Vulcongra Soulfire100% per 3 seconds0-0Adjacent or script-definedNo extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Vulcongra defensive profile
Defense layerValueMeaning
Armor35Base defense profile
Death5%Resistance
Ice-5%Vulnerability
FireImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category
FireImmuneCurrent official library category

Complete configured loot table

Vulcongra contains 16 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Vulcongra loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%107
platinum coin215214.34%1
magma clump1842412.28%1
banana26769.56%10
fiery heart105539.04%1
blazing bone184257.89%1
strong mana potion75897.32%1
strong health potion75887.28%1
brown crystal splinter184174.95%1
sword ring22073.05%1
red crystal fragment184202.40%1
wand of inferno21870.978%1
magma amulet78900.887%1
coal137570.848%1
fire sword23920.300%1
magma coat78990.170%1
Vulcongra current official named loot
ItemOfficial evidenceProbability
bananasNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
magma clumpsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Vulcongra must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

VulcongraMammalfire