Bestiary & Monsterssource backed9 minute read

Worm Priestess

Worm Priestess is a TFS 1.6 creature profile with 1,100 health, 1,500 experience, 6 configured attacks, and 22 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,100
Experience
1,500
Speed
198
Race
blood
Attacks
6
Loot entries
22
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Worm Priestess encounter

Worm Priestess tells its story in pressure and reward: 1,100 health to overcome, 1,500 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 300 to read before the first pull.

Worm Priestess's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Worm Priestess's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Worm Priestess statistics and identity

Worm Priestess is defined with 1,100 maximum health, 1,500 base experience, and speed 198 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,100 hitpoints and 1,500, so differences remain visible instead of being silently merged.

Worm Priestess core statistics
StatisticValueInterpretation
Maximum health1,100Configured health pool
Base experience1,500Award before external multipliers
Speed198Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1053Bestiary or protocol reference when present
Maximum configured attack bound300Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,100Current official profile
Official-library experience1,500Current official profile

Behavior, targeting, and movement

Worm Priestess is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Worm Priestess behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Worm Priestess has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Worm Priestess configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Lifedrain9% per 2 seconds50-1307Shoot Effect: smallstone
Energy10% per 2 seconds100-1654Shoot Effect: smallearth; Area Effect: poison
Speed25% per 2 seconds0-03Area Effect: poff
Death30% per 2 seconds115-2007Shoot Effect: death; Area Effect: mortarea
Earth30% per 2 seconds200-3007Shoot Effect: smallearth; Area Effect: greenspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Worm Priestess defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Energy25%Resistance
Earth-10%Vulnerability
Death-10%Vulnerability
Ice5%Resistance
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
FireStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published

Complete configured loot table

Worm Priestess contains 22 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Worm Priestess loot
ItemItem IDBase chanceMaximum count
Item 21482148100.00%100
Item 2148214860.00%50
Item 2152215241.13%3
Item 124291242915.85%1
Item 7589758912.38%3
Item 2182218211.47%1
Item 742574255.21%1
Item 205020504.76%1
Item 587858784.64%1
Item 12428124282.94%2
Item 215021502.50%2
Item 214921492.37%2
Item 214721472.20%2
Item 997099702.46%2
Item 214521452.43%2
Item 591159111.35%1
Item 591059101.40%1
Item 591259121.82%1
Item 891089101.59%1
Item 215421540.560%1
Item 215621560.430%1
Item 740174010.160%1
Worm Priestess current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
purple robesNamed lootNo exact chance published
snakebite rodsNamed lootNo exact chance published
strong mana potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Worm Priestess must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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