Bestiary & Monsterssource backed9 minute read

Arthom The Hunter

Arthom The Hunter is a TFS 1.6 creature profile with 500 health, 550 experience, 2 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
500
Experience
550
Speed
210
Race
blood
Attacks
2
Loot entries
13
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Arthom The Hunter encounter

A bestiary number becomes meaningful only when it changes a decision. Arthom The Hunter brings 500 health, 550 base experience, 2 configured attack entries and a largest raw XML bound of 100, and a preferred target distance of 4.

Arthom The Hunter's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, while Holy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

hunter's quiver has the strongest configured loot roll on Arthom The Hunter's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Arthom The Hunter statistics and identity

Arthom The Hunter is defined with 500 maximum health, 550 base experience, and speed 210 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Arthom The Hunter core statistics
StatisticValueInterpretation
Maximum health500Configured health pool
Base experience550Award before external multipliers
Speed210Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Arthom The Hunter is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Physical in this profile. Positive element modifiers reduce incoming Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Arthom The Hunter behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableYes
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
Targetdistance4
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Arthom The Hunter has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Arthom The Hunter configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-20Adjacent or script-definedNo extra XML effect attribute
Physical50% per 2 seconds0-1007Shoot Effect: arrow

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Arthom The Hunter defensive profile
Defense layerValueMeaning
Armor10Base defense profile
Physical-10%Vulnerability
Holy20%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Arthom The Hunter contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Arthom The Hunter loot
ItemItem IDBase chanceMaximum count
hunter's quiver12425100.00%1
platinum coin2152100.00%2
sniper arrow736448.39%10
poison arrow254529.03%10
small diamond214529.03%3
small ruby214725.81%3
arrow254412.90%7
burst arrow25469.68%7
bow24566.45%1
sniper gloves58756.45%1
dark armor24893.23%1
dragon necklace22013.23%1
lion trophy74003.23%1

Hunting plan and server verification

A safe hunting recommendation for Arthom The Hunter must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Arthom The HunterTFS 1.6 monstersblood