Equipment & Itemssource backed6 minute read

Bonebreaker

Bonebreaker is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7428
Defined attributes
6
TFS loot sources
10
Official loot mentions
0
Source profile
TFS 1.6

Bonebreaker in the hands of a player

The useful question about Bonebreaker is not merely "what is its ID?" The registry answers with item ID 7428, then adds Attack, Defense, Description, Slot Type, and Weapon Type and a weapons role that still depends on the deployed ruleset.

Bonebreaker carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Zavarash is the clearest configured acquisition lead for Bonebreaker in this profile, with a base roll of 15.03% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Bonebreaker identity and identifiers

Bonebreaker appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Bonebreaker source variants
Item ID or rangeArticleVariant attributes
7428aDescription: This weapon has to be swung in both hands and requires a lot of strength.; Weight: 120.00 oz (12000 source units); Defense: 15; Attack: 46; Weapon Type: club; Slot Type: two-handed

Attributes and mechanical meaning

Bonebreaker is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Bonebreaker normalized attributes
AttributeSource valueCoverage
Attack46Defined on 1 source entry
Defense15Defined on 1 source entry
DescriptionThis weapon has to be swung in both hands and requires a lot of strength.Defined on 1 source entry
Slot Typetwo-handedDefined on 1 source entry
Weapon TypeclubDefined on 1 source entry
Weight120.00 oz (12000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Bonebreaker is referenced by 10 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Bonebreaker monster loot references
MonsterBase chanceMaximum countSource units
Zavarash15.03%115030/100,000
Ancient Spawn Of Morgathla10.53%110526/100,000
Darkfang8.96%18958/100,000
Armadile1.07%11069/100,000
War Golem0.770%1770/100,000
Werewolf0.268%1268/100,000
Ogre Brute0.140%1140/100,000
Worker Golem0.113%1113/100,000
Diamond Servant Replica0.082%182/100,000
Diamond Servant0.010%110/100,000

Progression, use, and comparison

Evaluate Bonebreaker against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Bonebreaker into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Bonebreaker behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

bonebreakerTFS 1.6Weapons