Equipment & Itemssource backed6 minute read

Slightly rusted legs

Slightly rusted legs is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence3 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
9813
Defined attributes
2
TFS loot sources
5
Official loot mentions
1
Source profile
TFS 1.6

Slightly rusted legs in the hands of a player

Slightly rusted legs may occupy a single square in a backpack, but its source identity is wider: item ID 9813, 1 XML definition, and 2 declared attribute families.

Slightly rusted legs belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Madareth is the clearest configured acquisition lead for Slightly rusted legs in this profile, with a base roll of 59.26% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Slightly rusted legs identity and identifiers

Slightly rusted legs appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Slightly rusted legs source variants
Item ID or rangeArticleVariant attributes
9813aDescription: If you can remove the rust layer and dirt from the legs you will be able to see what it is.; Weight: 70.00 oz (7000 source units)

Attributes and mechanical meaning

Slightly rusted legs is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Slightly rusted legs normalized attributes
AttributeSource valueCoverage
DescriptionIf you can remove the rust layer and dirt from the legs you will be able to see what it is.Defined on 1 source entry
Weight70.00 oz (7000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Slightly rusted legs is referenced by 5 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Slightly rusted legs monster loot references
MonsterBase chanceMaximum countSource units
Madareth59.26%159259/100,000
Hellgorak51.39%151393/100,000
Rustheap Golem4.23%14230/100,000
Horestis2.50%12500/100,000
Fury1.92%11920/100,000
Slightly rusted legs current official loot mentions
CreatureEvidenceDrop chance
FuryNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Slightly rusted legs against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Slightly rusted legs into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Slightly rusted legs behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

slightly rusted legsTFS 1.6General items