Bestiary & Monsterssource backed10 minute read

Madareth

Madareth is a TFS 1.6 creature profile with 75,000 health, 10,000 experience, 5 configured attacks, and 42 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
75,000
Experience
10,000
Speed
330
Race
fire
Attacks
5
Loot entries
42
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Madareth encounter

A bestiary number becomes meaningful only when it changes a decision. Madareth brings 75,000 health, 10,000 base experience, 5 configured attack entries and a largest raw XML bound of 2000, and a flee threshold of 1000 health.

Madareth's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Madareth's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Madareth statistics and identity

Madareth is defined with 75,000 maximum health, 10,000 base experience, and speed 330 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Madareth core statistics
StatisticValueInterpretation
Maximum health75,000Configured health pool
Base experience10,000Award before external multipliers
Speed330Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound2000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Madareth is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 1000 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Madareth behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
Runonhealth1000
IsbossYes

Attack cycle and combat pressure

Madareth has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Madareth configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-2000Adjacent or script-definedNo extra XML effect attribute
Energy40% per 2 seconds180-6607Area Effect: energyarea
Death30% per 4 seconds600-8508Area Effect: mortarea
Manadrain20% per 2 seconds0-2005Area Effect: redshimmer
Manadrain5% per 2 seconds0-2507Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Madareth defensive profile
Defense layerValueMeaning
Armor65Base defense profile
Energy95%Resistance
Fire-5%Vulnerability
Ice5%Resistance
Death95%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Madareth contains 42 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Madareth loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%100
slightly rusted legs981359.26%1
slightly rusted armor981040.74%1
bullseye potion744337.04%1
great health potion759129.63%1
great spirit potion847227.78%1
berserk potion743925.93%1
mastermind potion744025.93%1
great mana potion759022.22%1
death ring630020.37%1
platinum coin215220.37%26
ultimate health potion847320.37%1
springsprout rod891218.52%1
assassin dagger740416.67%1
lute207216.67%1
two handed sword237716.67%1
axe ring220814.81%1
hailstorm rod218314.81%1
nightmare blade741814.81%1
underworld rod891014.81%1
wand of inferno218714.81%1
bloody edge741612.96%1
club ring220912.96%1
haunted blade740712.96%1
lyre207112.96%1
ring of healing221412.96%1
wand of voodoo892212.96%1
demonic essence650011.11%1
war drum395311.11%1
war horn207911.11%1
crystal sword74499.26%1
life ring21689.26%1
time ring21699.26%1
demon horn59547.41%2
didgeridoo39527.41%1
relic sword73837.41%1
wand of starstorm89207.41%1
mercenary sword73865.56%1
wooden flute20705.56%1
dwarven ring22133.70%1
ice rapier23963.70%1
sword ring22073.70%1

Hunting plan and server verification

A safe hunting recommendation for Madareth must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

MadarethTFS 1.6 monstersfire