At a glance
Quick facts
- Classification
- General items
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 9810
- Defined attributes
- 2
- TFS loot sources
- 16
- Official loot mentions
- 1
- Source profile
- TFS 1.6
Slightly rusted armor in the hands of a player
The useful question about Slightly rusted armor is not merely "what is its ID?" The registry answers with item ID 9810, then adds Description and Weight and a general items role that still depends on the deployed ruleset.
Slightly rusted armor belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.
Annihilon is the clearest configured acquisition lead for Slightly rusted armor in this profile, with a base roll of 62.10% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Slightly rusted armor identity and identifiers
Slightly rusted armor appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 9810 | a | Description: If you can remove the rust layer and dirt from the armor you will be able to see what it is.; Weight: 120.00 oz (12000 source units) |
Attributes and mechanical meaning
Slightly rusted armor is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Description | If you can remove the rust layer and dirt from the armor you will be able to see what it is. | Defined on 1 source entry |
| Weight | 120.00 oz (12000 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Slightly rusted armor is referenced by 16 configured TFS monster loot entries and 1 current official creature-library mention. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Annihilon | 62.10% | 1 | 62097/100,000 |
| Madareth | 40.74% | 1 | 40741/100,000 |
| Hellgorak | 32.48% | 1 | 32476/100,000 |
| Zorvorax | 27.75% | 1 | 27749/100,000 |
| Empowered Glooth Horror | 20.00% | 1 | 20000/100,000 |
| Ushuriel | 16.47% | 1 | 16471/100,000 |
| Zulazza the Corruptor | 14.29% | 1 | 14286/100,000 |
| Soul Of Dragonking Zyrtarch | 11.63% | 1 | 11628/100,000 |
| Rustheap Golem | 5.86% | 1 | 5860/100,000 |
| Lost Soul | 3.16% | 1 | 3158/100,000 |
| Metal Gargoyle | 2.99% | 1 | 2990/100,000 |
| Grim Reaper | 2.51% | 1 | 2509/100,000 |
| Plaguesmith | 0.540% | 1 | 540/100,000 |
| Medusa | 0.500% | 1 | 500/100,000 |
| Hellspawn | 0.189% | 1 | 189/100,000 |
| Ghastly Dragon | 0.180% | 1 | 180/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Ghastly Dragon | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Slightly rusted armor against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Slightly rusted armor into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Slightly rusted armor behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
