Bestiary & Monsterssource backed11 minute read

Hellgorak

Hellgorak is a TFS 1.6 creature profile with 25,850 health, 10,000 experience, 5 configured attacks, and 46 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
25,850
Experience
10,000
Speed
330
Race
fire
Attacks
5
Loot entries
46
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Hellgorak encounter

Before a player meets Hellgorak on the map, the source profile already sketches the encounter: 25,850 health, 10,000 experience, 5 configured attack entries and a largest raw XML bound of 910, and a flee threshold of 150 health.

Hellgorak's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Drown, while Physical, Energy, Earth, Fire, Ice, Holy, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

demonic essence has the strongest configured loot roll on Hellgorak's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Hellgorak statistics and identity

Hellgorak is defined with 25,850 maximum health, 10,000 base experience, and speed 330 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Hellgorak core statistics
StatisticValueInterpretation
Maximum health25,850Configured health pool
Base experience10,000Award before external multipliers
Speed330Engine movement-speed input
RacefireCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound910Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Hellgorak is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 150 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Drown in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Fire, Ice, Holy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Hellgorak behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack85
Runonhealth150
IsbossYes

Attack cycle and combat pressure

Hellgorak has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Hellgorak configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-910Adjacent or script-definedNo extra XML effect attribute
Energy11% per 1 seconds250-8508Area Effect: purpleenergy
Manadrain14% per 2 seconds200-4005Area Effect: stun
Fire11% per 1 seconds50-6007Area Effect: firearea
Lifedrain5% per 2 seconds0-1507Area Effect: poff

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Hellgorak defensive profile
Defense layerValueMeaning
Armor70Base defense profile
Physical98%Resistance
Energy98%Resistance
Earth98%Resistance
Fire98%Resistance
Drown-205%Vulnerability
Ice98%Resistance
Holy95%Resistance
Death98%Resistance
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Hellgorak contains 46 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Hellgorak loot
ItemItem IDBase chanceMaximum count
demonic essence6500100.00%1
gold coin2148100.00%198
slightly rusted legs981351.39%1
ultimate health potion847342.60%2
slightly rusted armor981032.48%1
spellbook of warding890130.49%1
beastslayer axe396229.96%1
great spirit potion847221.11%1
platinum coin215220.58%30
crown armor248718.43%1
great health potion759118.27%1
great mana potion759017.90%1
crystal necklace212514.36%1
black pearl214414.15%25
small ruby214713.13%25
white pearl214313.08%25
small diamond214512.81%25
noble axe745612.16%1
small amethyst215012.00%25
small emerald214911.79%25
small sapphire214611.58%25
small topaz997011.41%25
magma legs789411.09%1
spirit cloak887010.34%1
ruby necklace213310.13%1
spellbook of mind control890210.02%1
crown legs24889.91%1
stone skin amulet21979.75%1
golden amulet21309.70%1
demon horn59549.54%2
steel boots26459.54%1
focus cape88719.49%1
spellbook of lost souls89038.90%1
knight legs24778.79%1
blue robe26568.04%1
butcher's axe74122.30%1
golden armor24662.04%1
vile axe73881.18%1
spellscroll of prophecies89041.02%1
executioner74530.804%1
golden legs24700.643%1
demonbone amulet21360.589%1
voltage armor88790.375%1
demonwing axe89260.322%1
great axe24150.268%1
spellbook of dark mysteries89180.161%1

Hunting plan and server verification

A safe hunting recommendation for Hellgorak must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

HellgorakTFS 1.6 monstersfire