Bestiary & Monsterssource backed9 minute read

Orc Cult Fanatic

Orc Cult Fanatic is a TFS 1.6 creature profile with 1,300 health, 1,100 experience, 2 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,300
Experience
1,100
Speed
230
Race
blood
Attacks
2
Loot entries
15
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Orc Cult Fanatic encounter

A bestiary number becomes meaningful only when it changes a decision. Orc Cult Fanatic brings 1,300 health, 1,100 base experience, 2 configured attack entries and a largest raw XML bound of 330, and no single movement flag that tells the whole encounter story.

Orc Cult Fanatic's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Earth, and Death, while Energy, Fire, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Orc Cult Fanatic's TFS table at 100.00%, with up to 135 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Orc Cult Fanatic statistics and identity

Orc Cult Fanatic is defined with 1,300 maximum health, 1,100 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,300 hitpoints and 1,100, so differences remain visible instead of being silently merged.

Orc Cult Fanatic core statistics
StatisticValueInterpretation
Maximum health1,300Configured health pool
Base experience1,100Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1506Bestiary or protocol reference when present
Maximum configured attack bound330Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,300Current official profile
Official-library experience1,100Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Physical, Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Orc Cult Fanatic behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Orc Cult Fanatic has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Orc Cult Fanatic configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds250-3307Shoot Effect: throwingknife

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Orc Cult Fanatic defensive profile
Defense layerValueMeaning
Armor22Base defense profile
Physical-10%Vulnerability
Energy20%Resistance
Earth-10%Vulnerability
Fire100%Resistance
Holy20%Resistance
Death-10%Vulnerability
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Orc Cult Fanatic contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Orc Cult Fanatic loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%135
fish266731.12%1
orc leather1243519.80%1
brown mushroom278915.32%4
plate shield251015.05%1
skull belt1243612.40%1
warrior helmet247510.91%1
small ruby214710.65%3
cultish robe1055610.61%1
great health potion759110.57%1
sword ring22078.40%1
plate armor24635.60%1
plate legs26474.26%1
brass legs24782.54%1
orc tooth111131.12%1
Orc Cult Fanatic current official named loot
ItemOfficial evidenceProbability
brown mushroomsNamed lootNo exact chance published
cultish robesNamed lootNo exact chance published
fishNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
great health potionsNamed lootNo exact chance published
orc leatherNamed lootNo exact chance published
plate shieldsNamed lootNo exact chance published
skull beltsNamed lootNo exact chance published
small rubiesNamed lootNo exact chance published
warrior helmetsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Orc Cult Fanatic must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Orc Cult FanaticHumanoidblood