Bestiary & Monsterssource backed9 minute read

Ashmunrah

Ashmunrah is a TFS 1.6 creature profile with 5,000 health, 3,100 experience, 6 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
5,000
Experience
3,100
Speed
430
Race
undead
Attacks
6
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Ashmunrah encounter

On paper, Ashmunrah is 5,000 health and 3,100 experience. In a corridor, those numbers gain teeth through 6 configured attack entries and a largest raw XML bound of 1000, 2 summon rule entries, and the terrain around the spawn.

Ashmunrah's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Physical, Energy, Earth, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ashmunrah's TFS table at 50.00%, with up to 4 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ashmunrah statistics and identity

Ashmunrah is defined with 5,000 maximum health, 3,100 base experience, and speed 430 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Ashmunrah core statistics
StatisticValueInterpretation
Maximum health5,000Configured health pool
Base experience3,100Award before external multipliers
Speed430Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ashmunrah behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonfireNo
CanwalkonpoisonNo
Ashmunrah summon rules
SummonChanceIntervalLimit
Ancient Scarab100%1 seconds2
Green Djinn100%1 seconds4

Attack cycle and combat pressure

Ashmunrah has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ashmunrah configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1000Adjacent or script-definedNo extra XML effect attribute
Lifedrain7% per 3 seconds100-7001No extra XML effect attribute
Earth12% per 2 seconds100-5007Shoot Effect: poison; Area Effect: poison
Physical12% per 3 seconds120-7507Shoot Effect: energy; Area Effect: mortarea
Speed25% per 3 seconds0-07Area Effect: redshimmer
Lifedrain18% per 2 seconds50-5508Area Effect: yellowbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ashmunrah defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Physical10%Resistance
Energy20%Resistance
Earth25%Resistance
Fire-5%Vulnerability
Ice20%Resistance
Holy-10%Vulnerability
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Ashmunrah contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ashmunrah loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined33.00%100
gold coinScript-defined33.00%100
gold coinScript-defined33.00%100
gold coinScript-defined50.00%4
great mana potion759012.01%1
might ring21644.66%1
silver brooch21344.20%1
crown armor24870.466%1
mini mummy112070.175%1
hammer of wrath24440.117%1
holy scarab21400.117%1

Hunting plan and server verification

A safe hunting recommendation for Ashmunrah must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

AshmunrahTFS 1.6 monstersundead