At a glance
Quick facts
- Health
- 5,000
- Experience
- 3,100
- Speed
- 430
- Race
- undead
- Attacks
- 6
- Loot entries
- 11
- Bestiary class
- Not classified
- Reference profile
- TFS 1.6
Reading the Ashmunrah encounter
On paper, Ashmunrah is 5,000 health and 3,100 experience. In a corridor, those numbers gain teeth through 6 configured attack entries and a largest raw XML bound of 1000, 2 summon rule entries, and the terrain around the spawn.
Ashmunrah's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Physical, Energy, Earth, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.
gold coin has the strongest configured loot roll on Ashmunrah's TFS table at 50.00%, with up to 4 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.
Ashmunrah statistics and identity
Ashmunrah is defined with 5,000 maximum health, 3,100 base experience, and speed 430 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 5,000 | Configured health pool |
| Base experience | 3,100 | Award before external multipliers |
| Speed | 430 | Engine movement-speed input |
| Race | undead | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 1000 | Largest absolute XML min/max value; not a guaranteed final hit |
Behavior, targeting, and movement
Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.
| Flag | Configured value |
|---|---|
| Pushable | No |
| Canpushitems | Yes |
| Canpushcreatures | Yes |
| Targetdistance | Yes |
| Staticattack | 90 |
| Canwalkonfire | No |
| Canwalkonpoison | No |
| Summon | Chance | Interval | Limit |
|---|---|---|---|
| Ancient Scarab | 100% | 1 seconds | 2 |
| Green Djinn | 100% | 1 seconds | 4 |
Attack cycle and combat pressure
Ashmunrah has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.
| Attack | Chance and interval | Raw damage range | Range or area | Effects |
|---|---|---|---|---|
| Melee | Every 2 seconds | 0-1000 | Adjacent or script-defined | No extra XML effect attribute |
| Lifedrain | 7% per 3 seconds | 100-700 | 1 | No extra XML effect attribute |
| Earth | 12% per 2 seconds | 100-500 | 7 | Shoot Effect: poison; Area Effect: poison |
| Physical | 12% per 3 seconds | 120-750 | 7 | Shoot Effect: energy; Area Effect: mortarea |
| Speed | 25% per 3 seconds | 0-0 | 7 | Area Effect: redshimmer |
| Lifedrain | 18% per 2 seconds | 50-550 | 8 | Area Effect: yellowbubble |
Defense, elements, and immunities
The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.
| Defense layer | Value | Meaning |
|---|---|---|
| Armor | 25 | Base defense profile |
| Physical | 10% | Resistance |
| Energy | 20% | Resistance |
| Earth | 25% | Resistance |
| Fire | -5% | Vulnerability |
| Ice | 20% | Resistance |
| Holy | -10% | Vulnerability |
| Death | Immune | Condition or damage immunity |
| Lifedrain | Immune | Condition or damage immunity |
| Paralyze | Immune | Condition or damage immunity |
| Invisible | Immune | Condition or damage immunity |
Complete configured loot table
Ashmunrah contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.
| Item | Item ID | Base chance | Maximum count |
|---|---|---|---|
| gold coin | Script-defined | 33.00% | 100 |
| gold coin | Script-defined | 33.00% | 100 |
| gold coin | Script-defined | 33.00% | 100 |
| gold coin | Script-defined | 50.00% | 4 |
| great mana potion | 7590 | 12.01% | 1 |
| might ring | 2164 | 4.66% | 1 |
| silver brooch | 2134 | 4.20% | 1 |
| crown armor | 2487 | 0.466% | 1 |
| mini mummy | 11207 | 0.175% | 1 |
| hammer of wrath | 2444 | 0.117% | 1 |
| holy scarab | 2140 | 0.117% | 1 |
Hunting plan and server verification
A safe hunting recommendation for Ashmunrah must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.
- Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
Find servers using this profile
Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
