Bestiary & Monsterssource backed9 minute read

Rahemos

Rahemos is a TFS 1.6 creature profile with 3,700 health, 3,100 experience, 7 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
3,700
Experience
3,100
Speed
320
Race
undead
Attacks
7
Loot entries
13
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Rahemos encounter

On paper, Rahemos is 3,700 health and 3,100 experience. In a corridor, those numbers gain teeth through 7 configured attack entries and a largest raw XML bound of 750, 1 summon rule entry, and the terrain around the spawn.

Rahemos's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Holy, while Fire and Energy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

ancient rune has the strongest configured loot roll on Rahemos's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Rahemos statistics and identity

Rahemos is defined with 3,700 maximum health, 3,100 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Rahemos core statistics
StatisticValueInterpretation
Maximum health3,700Configured health pool
Base experience3,100Award before external multipliers
Speed320Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound750Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Rahemos is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Physical, Holy in this profile. Positive element modifiers reduce incoming Fire, Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Rahemos behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
Rahemos summon rules
SummonChanceIntervalLimit
Demon12%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Rahemos has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Rahemos configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-750Adjacent or script-definedNo extra XML effect attribute
Lifedrain7% per 3 seconds75-7501No extra XML effect attribute
Energy20% per 2 seconds60-6007Shoot Effect: energy; Area Effect: energy
Physical20% per 3 seconds60-6007Shoot Effect: suddendeath; Area Effect: mortarea
Speed12% per 1 seconds0-06Area Effect: poison
Drunk8% per 1 seconds0-07Shoot Effect: energy; Area Effect: energyarea
Outfit15% per 1 seconds0-07Area Effect: blueshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Rahemos defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Fire95%Resistance
Energy95%Resistance
Physical-40%Vulnerability
Holy-1%Vulnerability
IceImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Rahemos contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Rahemos loot
ItemItem IDBase chanceMaximum count
ancient runeScript-defined100.00%1
gold coinScript-defined30.00%100
gold coinScript-defined30.00%100
gold coinScript-defined30.00%42
great mana potionScript-defined9.00%1
small amethystScript-defined8.00%3
ring of healingScript-defined4.00%1
magician hatScript-defined1.60%1
violet gemScript-defined1.10%1
orbScript-defined0.300%1
twin axeScript-defined0.200%1
crystal wandScript-defined0.150%1
mini mummyScript-defined0.150%1

Hunting plan and server verification

A safe hunting recommendation for Rahemos must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

RahemosTFS 1.6 monstersundead