Equipment & Itemssource backed6 minute read

Might ring

Might ring is documented as equipment across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
1 across 1 XML definitions
Item ID reference
2164
Defined attributes
8
TFS loot sources
29
Official loot mentions
0
Source profile
TFS 1.6

Might ring in the hands of a player

The useful question about Might ring is not merely "what is its ID?" The registry answers with item ID 2164, then adds Absorb Percent Magic, Absorb Percent Physical, Charges, Showattributes, and Showcharges and a equipment role that still depends on the deployed ruleset.

Might ring earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Morgaroth is the clearest configured acquisition lead for Might ring in this profile, with a base roll of 18.18% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Might ring identity and identifiers

Might ring appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Might ring source variants
Item ID or rangeArticleVariant attributes
2164aWeight: 1.00 oz (100 source units); Slot Type: ring; Charges: 20; Showcharges: Yes; Absorb Percent Physical: 20; Absorb Percent Magic: 20; Showattributes: Yes; Supply: Yes

Attributes and mechanical meaning

Might ring is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. The configured charge count makes remaining uses part of the item state and should be checked after transfers or transformations. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Might ring normalized attributes
AttributeSource valueCoverage
Absorb Percent Magic20Defined on 1 source entry
Absorb Percent Physical20Defined on 1 source entry
Charges20Defined on 1 source entry
ShowattributesYesDefined on 1 source entry
ShowchargesYesDefined on 1 source entry
Slot TyperingDefined on 1 source entry
SupplyYesDefined on 1 source entry
Weight1.00 oz (100 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Might ring is referenced by 29 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Might ring monster loot references
MonsterBase chanceMaximum countSource units
Morgaroth18.18%118182/100,000
Ghazbaran12.50%112500/100,000
Latrivan5.58%15581/100,000
Orshabaal5.56%15556/100,000
Sight Of Surrender5.19%15188/100,000
Apocalypse5.00%15000/100,000
Bazir5.00%15000/100,000
Freegoiz5.00%15000/100,000
Infernatil5.00%15000/100,000
Verminor5.00%15000/100,000
Ashmunrah4.66%14662/100,000
Yielothax3.85%13846/100,000
Demon2.49%12492/100,000
Energuardian Of Tales2.44%12441/100,000
Brain Squid2.08%12084/100,000
Knowledge Elemental1.89%11887/100,000
Energetic Book1.73%11732/100,000
Vexclaw1.70%11699/100,000
Rage Squid1.69%11692/100,000
Diamond Servant Replica0.984%1984/100,000
Diamond Servant0.903%1903/100,000
Roaring Lion0.731%1731/100,000
Demon Outcast0.661%1661/100,000
Cult Enforcer0.591%1591/100,000
Hero0.527%1527/100,000
Worker Golem0.502%1502/100,000
Cult Scholar0.356%1356/100,000
Vicious Squire0.247%1247/100,000
Cult Believer0.168%1168/100,000

Progression, use, and comparison

Evaluate Might ring against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Might ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Might ring behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

might ringTFS 1.6Equipment